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Far'aag: Difference between revisions
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Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation. | Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation. | ||
If killed, drops {[[Ring of Arcane Synergy|ring of arcane synergy]]}, {[[Githyanki Longsword|githyanki longsword]]}, and {[[Githyanki Half Plate|githyanki Half plate]]}. | |||
==Interactions== | ==Interactions== |
Revision as of 07:40, 8 October 2023
Humanoid | |||||||
Gish Far'aag | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | |||||||
Type | Humanoid | ||||||
HP | 53 | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Crèche Y'llek X: 1359 Y: 831 | ||||||
Model | |||||||
[[File:|150px]] |
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-10-08. If multiple days have passed since, this template should be removed. |
Far'aag is a Githyanki NPC who guards the entryway to Crèche Y'llek.
Gameplay
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation.
If killed, drops {ring of arcane synergy}, {githyanki longsword}, and {githyanki Half plate}.
Interactions
A conversation with this character is triggered shortly after players enter the crèche.
If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.
Players have the option to simply reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.
Depending on the outcome of the player's conversation with Kith'rak Voss, the player may have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:
- Produce the artefact as evidence.
- DC 30 [Performance] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
- DC 18 [Githyanki][Persuasion] I will report to your kith'rak as protocol dictates. Do not forget yourself.
Failing either of these checks will cause her and the nearby guards to become hostile.