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Bone Chill: Difference between revisions
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1d8 Necrotic damage, for a total of 3d8
Necrotic.
No edit summary |
HiddenDragon (talk | contribs) No edit summary |
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{{SpellPage | {{SpellPage | ||
| name = Bone Chill | | name = Bone Chill | ||
| image = Bone Chill | | image = Bone Chill.webp | ||
| level = cantrip | | level = cantrip | ||
| school = Necromancy | | school = Necromancy |
Revision as of 07:38, 10 October 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on
Attack rolls.
Properties
- Damage
1d8 (1~8)
Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8
Necrotic.


Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
External Links
Chill touch on the Forgotten Realms Wiki