List of sources of critical hit threshold reduction: Difference between revisions
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* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | * {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | ||
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | * {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | ||
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Revision as of 22:53, 13 October 2023
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Bloodthirst
- The Dead Shot
- Knife of the Undermountain King (against Obscured targets)
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- The condition, such as from any of ,
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against