Contagion: Seizure: Difference between revisions

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| notes = * [[Circle of the Land]] [[Druid]]s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
| notes = * [[Circle of the Land]] [[Druid]]s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
| video =
| video =
}}
}}{{inflicts|Stricken With Seizures|sai}}


== External Links ==
== External Links ==
* {{FRWiki|Contagion|long}}
* {{FRWiki|Contagion|long}}

Revision as of 15:53, 18 October 2023

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Contagion Seizure.webp

Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.

Description

Poison a target and possibly afflict them with a Disease. When cast, the target receives Contagion Poisoned Contagion Poisoned:

Poisoned

Contagion Poisoned Contagion Poisoned
  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

After advancing to Stage 3, if the target then fails a third Saving throw, it will become Stricken With Seizures Stricken With Seizures. Spasms rack the creature, impairing its Dexterity.

Seizures

Stricken With Seizures Stricken With Seizures

Properties

Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

How to learn

Classes:

Notes

External Links