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(Created page with "Spell > List Of Spells > Cantrips > Friends ---- '''Friends''' is a Enchantment '''Cantrip'''. This spell allows spellcasters to become more resilient against physical damages. upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgia;">''"Enchant a non-hostile creature to gain [[Advantage on Charisma Checks against it. Once th...") |
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[[ | {{SpellPage | ||
| name = Friends | |||
| image = Friends.webp | |||
| level = cantrip | |||
| school = Enchantment | |||
| ritual = | |||
| classes = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| races = High Elf, High Half-Elf | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| summary = It makes the caster appear more charismatic to the affected creature. | |||
| description = Gain {{Advantage}} on {{Ability|Charisma}} [[Checks]] against a non-[[hostile]] creature. | |||
| extra description = This spell can be cast while you are {{Cond|Silenced}}. | |||
| warning = {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | |||
| cost = action | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
| range m = 9 | |||
| range ft = 30 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Friends | |||
| condition duration = 10 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become [[hostile]] if they see the caster upon the effect expiring. | |||
** If using custom difficulty, this is specifically tied to {{code|<nowiki>Additional Combat Mechanics</nowiki>}}. | |||
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage. | |||
| video = Friendship-showcase.mp4 | |||
}} | |||
[[Category:Spells that can be cast while silenced]] | |||
== External links == | |||
* {{FRWiki|Friends|long}} | |||
* | |||
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Latest revision as of 03:53, 1 August 2024
Friends is a cantrip (Enchantment). It makes the caster appear more charismatic to the affected creature.
Description
Gain Advantage on Checks against a non-hostile creature.
This spell can be cast while you are .
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Friends
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- If cast on companions, they will lose 10 approval when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become hostile if they see the caster upon the effect expiring.
- If using custom difficulty, this is specifically tied to
Additional Combat Mechanics
.
- If using custom difficulty, this is specifically tied to
- Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
Visuals
External links[edit | edit source]
- Friends on the Forgotten Realms Wiki