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Phalar Aluve: Difference between revisions

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(The buff end on unequip as of Patch 4.)
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{{ up to date | 2023-11-01 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Longsword +1 Icon.png
| image = Longsword +1 Icon.png
| controller icon = Longsword +1 Unfaded.png
| icon = Longsword +1 Unfaded Icon.png
| icon = Longsword +1 Unfaded Icon.png
| description =  
| description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Shriek|Shriek]] or [[Phalar Aluve: Sing|Sing]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice.
| quote = The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
| quote = The Drow inscription on this blade appears to have been recently carved. It translates to;{{Q|'Though I have to leave you, I will dance forever in Eilistraee's Light.'}}
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Longswords
| rarity = rare
| rarity = rare
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1
| damage = 1d8 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing
| versatile damage = 1d10 +1 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 +1
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.35
| weight kg = 1.35
| weight lb = 2.7
| weight lb = 2.7
| price = 250
| price = 250
| special = * [[Performance]] +1
| uid = S_UND_SwordInStone_SwordReward
* '''{{SAI|Phalar Aluve: Melody|w=40}}:''' The sword hums in anticipation, ready to {{SAI|Phalar Aluve: Sing|Sing}} or {{SAI|Phalar Aluve: Shriek|Shriek}}. Effect ends when Phalar Aluve is unequipped.
| uuid = 6d0d3206-50b5-48ed-af92-a146ed6b98f2
| special = * {{Skill|Performance}} +1
{{SpellAction|Phalar Aluve: Melody}}
| weapon actions = Lacerate, Rush Attack, Pommel Strike
| weapon actions = Lacerate, Rush Attack, Pommel Strike
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Embedded inside a rock in the [[Underdark]] at {{Coords|116|-192}}
This weapon can be found stabbed into a rock in the [[Underdark]] (X:116, Y:-192) and can be freed by passing either a:
| notes =
* DC 15 [[Ability Check|Strength]] check to yank it from the stone.
* The sword can be freed by passing either a:
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place.
** DC 15 [[Ability Check|Strength]] check to yank it from the stone.
* Paladin: DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword. If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 [[Ability Check|Charisma]] check).
** DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place.
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.
** Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check).
| notes =  
** Clerics of [[Eilistraee]] can release the sword without needing an ability check.
* The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)''
** Spilling blood on the sword outside dialogue also releases it. It is possible to make one party member hit another, or perform [[Blood Sacrifice]] if having the [[Ritual Dagger]], to cover the sword in a [[Blood Surface]]. This will make it light up, so it can be pulled out without any ability check.
* UUID: 6d0d3206-50b5-48ed-af92-a146ed6b98f2
* Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{SmRarityItem|Larethian's Wrath}}.
* Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'.
| bugs = * The {{DamageText | 1d4 | Thunder}} damage does not trigger effects requiring {{DamageText| |Thunder}} damage on items such as [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] regardless of whether the character triggering the damage has the items or is the character activating [[Phalar Aluve: Shriek]]; [[Reverberation (Condition)|Reverberation]] will not apply. This is because the thunder damage dealt to the enemy is from a passive effect placed ''on'' the enemy, rather than originating from the attacker which is necessary to trigger such items.
** This effect is changed in ''Honour'' difficulty, and functions as expected.
}}
}}


== Gallery ==
== Gallery ==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
Phalar Aluve Gallery A.webp|Phalar Aluve lodged in its stone.
Phalar Aluve Gallery A.webp|Phalar Aluve lodged in its stone
</gallery>
</gallery>
[[Category:Sources of Slashing damage]]
[[Category:Sources of Thunder damage]]

Latest revision as of 06:09, 13 February 2025

Phalar Aluve image

Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice.

Description Icon.png
The Drow inscription on this blade appears to have been recently carved. It translates to;
'Though I have to leave you, I will dance forever in Eilistraee's Light.'

Properties

One-handed damage
Two-handed damage
Details
Longswords Longswords
Rarity: Rare
Enchantment: + 1
 Versatile
Finesse Finesse
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 250 gp
UID S_UND_SwordInStone_SwordReward
UUID 6d0d3206-50b5-48ed-af92-a146ed6b98f2

Special

The holder of this item gains:

Phalar Aluve: Melody Phalar Aluve: Melody ()
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Where to find

  • Embedded inside a rock in the Underdark at X: 116 Y: -192

Notes

  • The sword can be freed by passing either a:
    • DC 15 Strength check to yank it from the stone.
    • DC 15 Religion check to learn how to release the magic holding it in place.
    • Paladins can pass a DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 Charisma check).
    • Clerics of Eilistraee can release the sword without needing an ability check.
    • Spilling blood on the sword outside dialogue also releases it. It is possible to make one party member hit another, or perform Blood Sacrifice if having the Ritual Dagger, to cover the sword in a Blood Surface. This will make it light up, so it can be pulled out without any ability check.
  • Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is Larethian's Wrath.
  • Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'.

Bugs

  • The 1d4 Damage TypesThunder damage does not trigger effects requiring Damage TypesThunder damage on items such as Hat of Storm Scion's Power or Gloves of Belligerent Skies regardless of whether the character triggering the damage has the items or is the character activating Phalar Aluve: Shriek; Reverberation will not apply. This is because the thunder damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger such items.
    • This effect is changed in Honour difficulty, and functions as expected.

Gallery[edit | edit source]