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Doom Axe: Difference between revisions

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(Removed the Where to Find section for redundancy.)
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{{Unobtainable}}
{{Unobtainable}}
{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusOne Icon.png
| image = Greataxe PlusOne Icon.png <!-- A high-res image of the item. -->
| controller icon = Greataxe PlusOne Unfaded.png
| icon = Greataxe PlusOne Unfaded Icon.png
| icon = Greataxe PlusOne Unfaded Icon.png
| description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|greataxe]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit.
| description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|greataxe]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| seo description = Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.
| seo description = Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.
| quote = <!-- In-game tooltip quote. -->
| quote = Bringer of that which it is.
Bringer of that which it is.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Greataxes
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage = 1d12
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage type = Slashing  
| damage = 1d12 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15 <!-- The weight in kg. -->
| weight kg = 3.15
| weight lb = 6.3 <!-- The weight in in lb. -->
| weight lb = 6.3
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price = 65
| uid =
| weapon actions = Cleave, Lacerate, Prepare
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| passives = Edge of Terror
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining {{Hp}}. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| where to find = This item is not present in the launch version of the game. Its effects were largely replaced by the [[Doom Hammer]], which is identical save for being a hammer instead of an axe.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| notes =
| notes =
}}
}}
== Conditions ==
<div class="bg3wiki-tooltip-box">
{{Condition|Bone Chilled|duration=2}}
</div>


== External links ==
== External links ==
* {{FRWiki|Doom axe|long}}
* {{FRWiki|Doom axe|long}}

Latest revision as of 22:35, 19 March 2024

Doom Axe image

Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 65 gp

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

  • This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a hammer instead of an axe.

External links[edit | edit source]