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Hamarhraft: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Hamarhraft Icon.png | |||
| image = Hamarhraft Icon.png | | controller icon = Hamarhraft Unfaded.png | ||
| icon = Hamarhraft Unfaded Icon.png | | icon = Hamarhraft Unfaded Icon.png | ||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls| | | description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|Maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]]. | ||
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | | seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | ||
| quote = | | quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | ||
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | | category = martial | ||
| category = martial | | melee or ranged = melee | ||
| melee or ranged = melee | | handedness = two-handed | ||
| handedness = two-handed | | type = Mauls | ||
| type = Mauls | | rarity = uncommon | ||
| rarity = uncommon | | damage = 2d6 | ||
| damage type = Bludgeoning | |||
| damage = 2d6 | |||
| damage type = Bludgeoning | |||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = 65 | | price = 65 | ||
| uid = MAG_Mobility_ExplosionOnJump_Maul | | uid = MAG_Mobility_ExplosionOnJump_Maul | ||
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531 | | uuid = efb003c3-af98-43d7-bcf4-af29702fb531 | ||
| | | passives = Shockwave | ||
| special = | |||
| weapon actions = | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
| where to find = | | where to find = In a gilded chest in one of the burning rooms on the top floor of the inn | ||
| where to find location = Waukeen's Rest | |||
* | | where to find x = -85 | ||
| where to find y = 631 | |||
| notes = * If long resting after saving {{CharLink|Florrick}} and {{CharLink|Benryn}}, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up. | |||
* Because {{Pass|Shockwave}} triggers on every {{SAI|Jump}} taken during a turn, wielding this weapon while using {{Cond|Step of the Wind}} allows for many triggers of Shockwave in one turn. | |||
* {{Pass|Shockwave}} does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name. | |||
}} | }} | ||
== External links == | == External links == | ||
* {{FRWiki|Hamarhraft|long}} | * {{FRWiki|Hamarhraft|long}} | ||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Thunder damage]] |
Latest revision as of 18:20, 10 January 2025
Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a Jump.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 65 gp
UID
MAG_Mobility_ExplosionOnJump_MaulUUID
efb003c3-af98-43d7-bcf4-af29702fb531
Special
The holder of this item gains:
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Waukeen's Rest X: -85 Y: 631: In a gilded chest in one of the burning rooms on the top floor of the inn
Notes
- If long resting after saving Florrick and Benryn, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up.
- Because triggers on every taken during a turn, wielding this weapon while using allows for many triggers of Shockwave in one turn.
- does not require a jump in order to trigger. It can also trigger when landing from and actions with a similar effect but different name.
External links[edit | edit source]
Hamarhraft on the Forgotten Realms Wiki