Charge (Minotaur): Difference between revisions

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| warning = Doesn't provoke Opportunity Attacks.
| warning = Doesn't provoke Opportunity Attacks.
| cost = action, movement
| cost = action, movement
| damage = amount:4d8+4, type:Piercing
| damage = 4d8+4
| damage type = Piercing
| attack roll = yes
| attack roll = yes
| range m = 12
| range m = 12
| range ft = 40
| range ft = 40
| save = STR
| recharge = per turn
| recharge = per turn
| additional =  
| additional =  
| condition = Prone
| condition = Prone
| condition save = Strength
| condition save = STR
| condition duration = 2
| condition duration = 2
| condition dc = 14
| used by creatures = Minotaur
| used by creatures = Minotaur
}}
}}
[[Category:Rush_actions]]
[[Category:Rush_actions]]

Latest revision as of 20:57, 22 December 2023

Charge Minotaur.webp

Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them Prone Prone.

Description

Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them Prone Prone.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
D8 Piercing.png 4d8 + 4 (8~36) Damage TypesPiercing damage
Details:
Attack roll
 Range: 12 m / 40 ft
Recharge: per turn
STR Save

Condition: Prone

Prone Prone

Duration: 2 turns

DC 14  Strength saving throw

How to learn

Used by creatures: Minotaur