Ad placeholder

Turn the Faithless: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added warnings)
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| summary = '''Turn the Faithless''' is an Action available to {{Class|Oath of the Ancients}}. This ability allows the Paladin to make fey and fiends flee from them.
| summary = '''Turn the Faithless''' is a class action available to [[Oath of the Ancients]] Paladin. This ability allows the Paladin to make fey and fiends flee from them.
| description = Channel your Oath using ancient words to {{Cond|Turned|Turn}} nearby fey and fiends.
| description = Channel your Oath using ancient words to {{Cond|Turned|Turn}} nearby [[Fey]] and [[Fiends]].
| warning = {{Prereq|The condition ends upon taking damage.}}
| warning = {{Prereq|The condition ends upon taking damage.}}
| image = Turn the Faithless.webp
| image = Turn the Faithless.webp
Line 13: Line 13:
| condition duration = 3
| condition duration = 3
| condition save = WIS
| condition save = WIS
| condition dc = caster
| range =  
| range =  
| range m = 9
| range m = 9
Line 19: Line 20:
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =  
| save = WIS
| save dc = caster
| additional =  
| additional =  
| higherlevels =  
| higherlevels =  

Latest revision as of 09:55, 23 August 2024

Turn the Faithless.webp

Turn the Faithless is a class action available to Oath of the Ancients Paladin. This ability allows the Paladin to make fey and fiends flee from them.

Description

Channel your Oath using ancient words to Turn Turn nearby Fey and Fiends.

The condition ends upon taking damage.

Properties

Cost:
Action + Channel Oath Charge
Details:
 Range: 9 m / 30 ft
WIS Save (Spell save DC)

Condition: Turned

Turned Turned

Duration: 3 turns

Spell save DC  Wisdom saving throw

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

How to learn

Classes: