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Telekinesis: Difference between revisions

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| school = Transmutation
| school = Transmutation
| ritual =  
| ritual =  
| classes = Sorcerer, Wizard, Cleric, Warlock
| classes = Sorcerer, Wizard, Cleric
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, Great Old One
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One
| class learns at level 2 =  
| class learns at level 2 =  
| races =  
| races =  
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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to throw creatures and objects around with only their mind.
| summary = This spell allows spellcasters to throw creatures and objects around with only their mind.
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]]. Heavier items deal more damage when thrown in this manner.
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]].
 
| extra description = Heavier items deal more damage.  
{{Duration|10}}
| cost = action, spell5
| cost = action, spell5
| attack roll =  
| attack roll =  
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| condition duration = 10
| condition duration = 10
| condition save = Strength
| condition save = Strength
| condition dc = caster
| area =  
| area =  
| area category =  
| area category =  
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| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest
| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest
| higher levels =  
| higher levels =  
| notes =  
| notes = * Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
 
 
| video = Telekenisis Visuals.mp4
| video = Telekenisis Visuals.mp4
}}
}}

Latest revision as of 08:05, 15 August 2024

Telekinesis.webp

Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.

Description

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.

Heavier items deal more damage.

Properties

Cost
Action + Level 5 Spell Slot
Details
STR Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Telekinesis

Telekinesis Telekinesis

Duration: 10 turns

Spell save DC  Strength saving throw

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

How to learn

Classes:

Granted by the following items:

Notes

  • Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.

Visuals

External Links[edit | edit source]