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Sapping Curse (Condition): Difference between revisions

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* Any creature within range of the affected entity gains the condition {{Cond|Vitality Drain}}, and takes {{DamageText|4d6+4|Necrotic}} per turn. Take half damage on succeeding {{Saving Throw|WIS|dc=8}}.
* Any creature within range of the affected entity gains the condition {{Cond|Vitality Drain}}, and takes {{DamageText|4d6+4|Necrotic}} per turn. Take half damage on succeeding {{Saving Throw|WIS|dc=8}}.
* Target is cursed.
* Target is cursed.
| brief = Cursed. Any creature within range takes {{DamageText|4d6+4|Necrotic}} per turn, or half if it makes the WIS saving throw.
| stack id= LOW_CAZADORSPALACE_DEADGIRL_AURA
| stack id= LOW_CAZADORSPALACE_DEADGIRL_AURA
| status groups= SG_Cursed
| status groups= SG_Cursed

Latest revision as of 09:07, 24 July 2024

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

Properties

Stack ID Stack ID: LOW_CAZADORSPALACE_DEADGIRL_AURA

Status groups Status groups: SG_Cursed

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID LOW_CAZADORSPALACE_DEADGIRL_AURA, only one of these can be applied at the same time:

Condition Effects

Sapping Curse (Condition) Sapping Curse

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

Sources of Sapping Curse