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[[File:Enlarge Icon 2.png|frameless|right]]
{{See also|Enlarge (Duergar)}}
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]]
{{Feature page
'''Enlarge''' is a variant of the [[Spells#2nd Level Spells|Level 2]] Transmutation Spell, [[Enlarge/Reduce]]. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength checks and saving throws.
| type = spell
| uid = Target_Enlarge
| level = 2
| school = Transmutation
| summary = This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain [[Advantage]] on [[Strength]] [[Ability Check|Checks]] and [[Saving Throw]]s.
| description = Make a creature larger.


== Description ==
Its weapons deal an extra {{DieIcon|d4|Physical}} '''1d4''' damage. It has {{Advantage}} on [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s.
Make a creature larger.
| cost = action, spell2
| range m = 9
| concentration = yes
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsLinkedSpellContainer, IsSpell
| variant of = Enlarge/Reduce
| condition = Enlarged
| condition dc = caster
| condition duration = 10
| condition save = Constitution
| notes =
* The [[Constitution]] [[Saving Throw]] only applies when the spell is cast on a non-party member.
* When [[Duergar]] cast this spell as a racial ability, it can only be cast once per [[Long Rest]] but notably does not require {{Concentration}} as of [[Patch Notes|Patch 3]].
* Enlarge increases the target creature's [[Creature Size|size]] to the next higher category. For example, a [[Medium]] creature becomes [[Large]]. This also increases the scale of the creature's model by 33%.
* Enlarged creatures can {{SAI|Shove}} significantly heavier objects. Refer to [[Shove#Max weight|max shove weight]] for details.
* On the other hand, Enlarge does not affect the weight of objects that can be {{SAI|Throw|Thrown}} or wielded as a {{SAI|Improvised Melee Weapon}}.
* Enlarge also increases the weight of the target creature to 2.35 × original weight. If the new weight is below the minimum weight of the new size category (e.g. 200{{nbts}}kg if increased to [[Large]]), the weight is set to the minimum value for that category. See [[Creature Size]] for more information.
* Unarmed Strikes are affected by Enlarge.
* The incantations for Enlarge are ''Gigans'' ("Giant") and ''Extende'' ("Extend").
| video = Enlarge Reduce Visuals.mp4
}}


Its weapons deal an extra 1d4 damage. It has {{Advantage}} on [[Strength]] [[Checks]] and [[Saving Throws]].
== External links ==
 
* {{FRWiki|Enlarge/reduce|long}}
== Properties ==
{{InfoBlob|{{Action}} + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}
 
''Available to level 3 [[Bard]], [[Druid]], [[Sorcerer]] and [[Wizard]].''
* {{Range|m=9|ft=30}}
* {{Concentration}}
* {{SavingThrow|CON}} to negate (if used on a non-party member)
 
{| role="presentation" class="wikitable"
| <strong>[[File: Enlarged Condition Icon.png|frameless|upright=0.12]] Enlarged </strong>
|-
| {{Duration|10}}
* Size is increased.
* Weapon attacks deal 1d4 more damage. Has {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
|}
== Notes and Trivia ==
* Enlarge increases the [[Creature Size|Size]] category of the target creature by 1. This affects the maximum size of creature it can [[Throw]] or use as an [[Improvised Melee Weapon]], and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller.
* While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is: <pre>Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)</pre> ''(See [[Creature Size]] for more information.)''

Latest revision as of 06:31, 6 March 2025

Enlarge.webp
Enlarge is a level 2 transmutation spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.

Description

Make a creature larger.

Its weapons deal an extra D4 Physical.png 1d4 damage. It has Advantage Icon.png Advantage on Strength Checks and Saving throws.

Properties

Cost
Action +  Level 2 Spell Slot
Details
 Range: 9 m / 30  ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Condition: Enlarged

Enlarged Enlarged

Duration: 10 turns

Spell save DC  Constitution saving throw

How to learn

This spell is a variation of:
Enlarge/Reduce Enlarge/Reduce

Notes

  • The Constitution Saving Throw only applies when the spell is cast on a non-party member.
  • When Duergar cast this spell as a racial ability, it can only be cast once per Long Rest but notably does not require Concentration Concentration as of Patch 3.
  • Enlarge increases the target creature's size to the next higher category. For example, a Medium creature becomes Large. This also increases the scale of the creature's model by 33%.
  • Enlarged creatures can Shove Shove significantly heavier objects. Refer to max shove weight for details.
  • On the other hand, Enlarge does not affect the weight of objects that can be Thrown Thrown or wielded as a Improvised Melee Weapon Improvised Melee Weapon.
  • Enlarge also increases the weight of the target creature to 2.35 × original weight. If the new weight is below the minimum weight of the new size category (e.g. 200 kg if increased to Large), the weight is set to the minimum value for that category. See Creature Size for more information.
  • Unarmed Strikes are affected by Enlarge.
  • The incantations for Enlarge are Gigans ("Giant") and Extende ("Extend").

Visuals

External links[edit | edit source]