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Horde Breaker (Ranged): Difference between revisions

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{{WeaponActionPage
{{Weapon action page
| summary = '''Horde Breaker (Ranged)''' is a {{Class|Hunter}} Action. This ability allows these Rangers to deal damage to multiple nearby targets with Ranged Weapons.
| summary = '''Horde Breaker (Ranged)''' is a [[Hunter]] [[Ranger]] class action. This ability allows these Rangers to deal damage to multiple nearby targets with Ranged Weapons.
| description = Target two creatures standing close to each other. Deal {{DamageText|Weapon Damage|Physical}} to the first creature and open up the second for a follow-up attack.
| description = Target two creatures standing close to each other. Deal {{DamageText|Weapon Damage|Physical}} to the first creature and open up the second for a follow-up attack.
| image = Horde Breaker Ranged.webp
| image = Horde Breaker Ranged.webp
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| ranged = ranged
| ranged = ranged
| aoe = radius
| aoe = radius
| aoe m = 2
| aoe m = 1.5
| aoe ft = 5
| aoe ft = 5
| recharge = Per turn
| recharge = Per turn

Latest revision as of 15:05, 27 October 2024

Horde Breaker Ranged.webp

Horde Breaker (Ranged) is a Hunter Ranger class action. This ability allows these Rangers to deal damage to multiple nearby targets with Ranged Weapons.

Description

Target two creatures standing close to each other. Deal Weapon DamageDamage TypesPhysical to the first creature and open up the second for a follow-up attack.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
AoE: 1.5 m / 5 ft (Radius)
Recharge: Per turn

Condition: Horde Breaker

Horde Breaker Horde Breaker

Duration: 1 turn

  • Creature is open to a follow-up attack.

How to learn

Classes:

Notes

  • The Ranger can use Horde Breaker Follow-Up to make an attack against this creature as a Free Action.
  • With the correct enemy positioning, it is possible to inflict the Horde Breaker effect on more than one target.
  • With some weapons that apply a condition on a hit (e.g. Bow of the Banshee) inflicting the Horde Breaker condition on a secondary target counts as a "hit" against it and applies the weapon's effects immediately, without having to actually make the secondary attack.