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Horde Breaker (Melee)

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Horde Breaker (Melee) is a Hunter Ranger class action. It allows them to deal damage to an additional nearby target.

Description

Target two creatures standing close to each other. Attack the first creature and get a free shot at the second.

Properties

Cost
Action
Damage:
Normal weapon damage
Details
Melee weapon attack roll Melee weapon attack roll
Range: Normal weapon range Range: Normal weapon range
AoE: 2 m / 7 ft (Radius) AoE: 2 m / 7 ft (Radius)
Recharge: Per turn Recharge: Per turn

Grants:

Condition: Horde Breaker

Horde BreakerHorde Breaker

Duration: 1 turn

  • Can attack a second creature close to its first target.

Condition: Horde Breaker (Target)

Horde BreakerHorde Breaker

Duration: 1 turn

  • Creature is open to a follow-up attack.

How to learn

Classes:

Notes

Bugs

  • Some features and equipment that would normally affect the initial Horde Breaker target might instead trigger on a random creature within the Horde Breaker AoE. The game appears to use some kind of alphabetical order to arrange targets in the Horde Breaker AoE and decide who will be affected. This is known to happen with Sneak AttackSneak Attack, Ability DrainAbility Drain, Divine Strike: WeaponDivine Strike: Weapon, and Luck of the Far RealmsLuck of the Far Realms.
  • As Horde Breaker adds the Horde BreakerHorde Breaker condition to targets, equipment requiring the application of a condition will always be activated. This is the case for the Diadem of Arcane Synergy and Coldbrim Hat. The Boots of Stormy Clamour trigger twice, and can trigger even more times if the attack activates certain other features such as Mortal ReminderMortal Reminder and Radiant ShockwaveRadiant Shockwave. As described above, the Boots of Stormy Clamour and Coldbrim Hat can add conditions to unexpected targets within the Horde Breaker AoE.
  • Despite seeming like a single-target attack, Horde Breaker actually rolls "invisible attacks" (i.e. not displayed in the combat log) against all enemies in the AoE, and the game then evaluates their results (i.e. hit, miss, or critical hit). Most of the time, these attack rolls do nothing, as most game abilities require damage to trigger secondary effects. However, there are some features and equipment that do not require damage to be activated – Horde Breaker will trigger these effects on all targets within its area of effect.
  • Due to a conditional requirement check bug, Horde Breaker may not be usable on the turn immediately following a turn in which it was used.