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Horde Breaker (Melee)
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Horde Breaker (Melee) is a Hunter Ranger class action. It allows them to deal damage an additional nearby target.
Description
Target two creatures standing close to each other. Deal Weapon DamagePhysical to the first creature and open up the second for a follow-up attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- AoE: 2 m / 7 ft (Radius)
- Recharge: Per turn
Condition: Horde Breaker
How to learn
Classes:
- Class level 3: Hunter
Notes
- The additional attack can be against any creature in AoE: 2 m / 7 ft (Radius) around the target of this ability. Every creature in the area receives Horde Breaker condition, even if the attack misses, marking them as eligible for the follow up attack. The Hunter can then use a Horde Breaker Follow-Up to make an attack against any of these creatures as a Free Action, even if the starting attack misses.
- The follow-up attack can be either a Horde Breaker Follow-Up (Melee) or a Horde Breaker Follow-Up (Ranged), no matter if starting with a different weapon type (e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy). Using either of the follow-ups expires the condition in other creatures.
- To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to each other, without costing a whole Action:
- Shove
- Weapon abilities, like Sorrowful Lash cantrip, Pushing Attack (Titanstring Bow), and Grand Slam
- Class abilities, like Enraged Throw, Pushing Attack (Melee) manoeuvre, Mobile Flourish (Melee), Flurry of Blows: Push, and Boot of the Giants
Bugs
- Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random creature in the Horde Breaker zone. Apparently the game uses some kind of alphabetical order for targets in the Horde Breaker AoE to decide who will be affected. This is known to happen with Sneak Attack, Ability Drain, Divine Strike: Weapon, and Luck of the Far Realms.
- As Horde Breaker adds Horde Breaker conditions to targets, gear requiring the application of a condition will always be activated, no matter the weapon in use. This is the case for Diadem of Arcane Synergy and Coldbrim Hat. Boots of Stormy Clamour triggers twice, and can trigger even more if the action activates certain other abilities such as Mortal Reminder and Radiant Shockwave. Like the above, Stormy Clamour and Coldbrim Hat can add conditions to unexpected characters.
- Despite looking like a single-target attack, Horde Breaker actually rolls invisible attacks (i.e. not displayed in the combat log) vs all enemies in the AoE, and the game then evaluates their results (hit, miss, critical hit). Most the time these attack rolls do nothing, as most game abilities require damage to trigger secondary effects, but there are a subset of weapons and abilities that do not require damage to be activated - for these, Horde Breaker will behave like an Area of Effect application.
- Weapons forcing enemies to roll saving throws when hit by Horde Breaker's "invisible attack": Vision of the Absolute ( Blinded), Bow of the Banshee ( Frightened), Sussur Greatsword ( Silenced), Staff of the Ram ( Stunned, limited to 1 enemy/turn), Twisted Oak Crook ( Entangled) and The Baneful ( Bane, if bound) are weapons which force all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition.
- In opposition to above, an Horde Breaker AoE attack using The Watcher's Guide adds True Strike to all enemies which the invisible attack *missed*.
- This behaviour may be undesirable, for example, Unseen Menace loses Invisible Weapon, thus losing Advantage on Attack rolls, if invisible attacks *missed*. Since more attack rolls are made, the chance of losing this condition is greater than when horde breaker is not used.
- Some weapons are capable of dealing actual damage to multiple characters during an Horde Breaker attack for extra value, as any damaged character can be affected by other effects, e.g. coatings.
- All targets in the area of effect: Rat Bat, Shortsword of First Blood, and weapons with Prepare action (the last two do not work in Honour Mode)
- Up to two extra targets: Duellist's Prerogative (via Withering Cut reaction)
- One additional target: weapons with Tenacity action
- Valiant Damage and Divine Smite abilities are also capable to make Horde Breaker user to damage additional targets in the same action with any weapon, or can be combined with the weapons above.
- There are abilities also capable of triggering per character in the Horde Breaker AoE, depending on the result of the 'invisible attack roll':
- any result: Bladesong Healing Charge, Aspect of the Beast: Wolverine, Mobile, and Fancy Footwork
- on hit: Perilous Stakes, Inquisitor's Might, and Hexblade's Curse
- on critical: Mortal Reminder and Great Weapon Master: Bonus Attack
- Due to a conditional requirement check bug, Horde Breaker may not be usable on the next turn immediately following a turn in which it was used.