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Chromatic Orb: Cold: Difference between revisions
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{{Hatnote|For the monk version, see {{SAI|Sphere of Elemental Balance: Cold}}}} | |||
{{SpellPage | {{SpellPage | ||
| name = Chromatic Orb: Cold | | name = Chromatic Orb: Cold | ||
Line 6: | Line 7: | ||
| ritual = | | ritual = | ||
| summary = This spell is a variant of {{SAI|Chromatic Orb}}. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | | summary = This spell is a variant of {{SAI|Chromatic Orb}}. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | ||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an {{Area|Ice | | description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an {{Area|Ice}} surface. | ||
| cost = action, spell1 | | cost = action, spell1 | ||
| attack roll = yes | | attack roll = yes | ||
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| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = Ice | | area = Ice | ||
| area shape = Radius | |||
| area range m = 2 | | area range m = 2 | ||
| area range ft = 7 | | area range ft = 7 |
Latest revision as of 21:44, 24 October 2024
For the monk version, see
Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of . This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.
Description
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8Cold damage for each Spell Slot Level above 1st.
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This spell is a variation of: