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Charmed (status group): Difference between revisions

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{{Condition Type|Charmed}} is type of [[condition]]. The representative condition is {{Cond|Charmed}}.
{{About
 
| subject = the group of conditions
{{hatnote|"A group of conditions that make you act favourably towards the spellcaster and their allies."}}
| use1 = the specific condition
 
| article1 = Charmed (Condition)
== Removal ==
}}
Charmed type conditions can be removed with the following:
{{Status group page
* {{SAI|Dispel Evil And Good: Break Enchantment|w=30}}, 5th level [[Abjuration]] [[Spell]]
| name = SG_Charmed
* {{SAI|Stillness of Mind|w=30}}, {{Class|Monk}} class feature
| display name = Charmed
 
| description = Conditions in this group are mental effects that influence how affected creatures act. The most severe of these conditions cause affected creatures to be completely controlled another creature.
== Prevention ==
| removed by spells = Dispel Evil And Good: Break Enchantment, Stillness of Mind, Greater Restoration
Charmed type conditions can be prevented with the following:
| immunity from spells = Calm Emotions, Aura of Devotion, Protection from Evil and Good
* {{SAI|Calm Emotions|w=30}}, 2nd level [[Enchantment (school)|Enchantment]] [[Spell]] (Applies {{cond|Calmed}})
| immunity from features = Fey Ancestry
* {{SAI|Fey Ancestry|w=30}} ({{advantage}}), Passive for some races
| immunity from items = Elixir of Peerless Focus
* {{SAI|Beguiling Defences|w=30}}, {{class|Archfey}} class feature
* {{RarityItem|Elixir of Peerless Focus|w=30}} ({{advantage}})
* {{SAI|Protection from Evil and Good|w=30}}, 1st level [[Abjuration]] Spell (works against [[aberration]]s, [[celestial]]s, [[elemental]]s, [[fey]], [[fiend]]s, and [[undead]])
 
== Ways to become Charmed ==
{{ConditionsTableHeader}}
{{#cargo_query: tables = conditions
| fields = _pageName = page, name, icon, types, effects
| limit = 100
| where = types HOLDS 'charm' OR types HOLDS 'charmed'
| order by = name
| default = {{ConditionsTableEmpty}}
| format = template
| template = ConditionsTableRow
| named args = yes
}}
}}
{{ConditionsTableFooter}}
[[Category:Condition Types]]

Latest revision as of 03:33, 15 February 2025

This article is about the group of conditions. For the specific condition, see Charmed (Condition).

Condition Type Icon.pngCharmed is a status group. Conditions in this group are mental effects that influence how affected creatures act. The most severe of these conditions cause affected creatures to be completely controlled another creature.

Removal

The following spells/actions remove all conditions in this status group:

Immunity

The following items grant immunity to all conditions in this status group:

The following spells/actions grant immunity to all conditions in this status group:

The following passive features grant immunity to all conditions in this status group:

List of conditions in Charmed[edit source]

Condition Effects

Charmed (Condition) Charmed

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

Dominated (Dominate Beast) (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

Dominated (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

Fiendish Obeisance (Condition) Fiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.

Friends (Condition) Friends

In higher difficulty modes, the target might accuse you of enchanting them.

Galerian Revelry (Condition) Galerian Revelry

Hypnotic Gaze (Condition) Hypnotic Gaze

Hypnotised (Condition) Hypnotised

Incubus Charmed (Condition) Incubus Charmed

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.

Lured (Condition) Lured

  • Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
  • Affected target gets a DC 13  Wisdom saving throw on their turn.
  • Being attacked or Shoved will remove the condition.

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Otto's Irresistible Dance (Condition) Otto's Irresistible Dance

Seized by Planar Binding (Condition) Seized by Planar Binding

  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw.

Spectator's Charm (Condition) Spectator's Charm

  • A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...