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Winter's Breath: Difference between revisions
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Ice
(Corrected save) |
(Undo revision 273874 by Daniel124 (talk): Caster spell DC is correct even though the casting stat is strength. Things like Elixir of Battlemage's Power which apply specifically to spells increase the DC of this ability) Tag: Undo |
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{{ActionPage | {{ActionPage | ||
| summary = '''Winter's Breath''' is an Action unique to the [[Water Elemental]]. | | summary = '''Winter's Breath''' is an Action unique to the [[Water Elemental]]. | ||
| description = Exhale a freezing torrent of ice. {{Cond|Burning}} creatures undergo rapid cooling and become {{Cond|Brittle}}. | | description = Exhale a freezing torrent of ice. {{Cond|Burning}} creatures undergo rapid cooling and become {{Cond|Brittle}}. Has no effect on inanimate objects. | ||
| image = Winter's Breath.webp | | image = Winter's Breath.webp | ||
| cost = action | | cost = action | ||
Line 9: | Line 9: | ||
| range = self | | range = self | ||
| save = CON | | save = CON | ||
| save dc = | | save dc = caster | ||
| on save = Targets still take half damage. | | on save = Targets still take half damage. | ||
| aoe = cone | | aoe = cone | ||
| aoe m = 6 | | aoe m = 6 | ||
| aoe ft = 20 | | aoe ft = 20 | ||
| area = Ice | |||
| area duration = 2 | |||
| area shape = cone | |||
| area range m = 6 | |||
| area range ft = 20 | |||
| condition = Brittle | | condition = Brittle | ||
| condition duration = 3 | | condition duration = 3 | ||
| condition save = CON | | condition save = CON | ||
| condition | | condition dc = caster | ||
| used by creatures = Water Elemental | | used by creatures = Water Elemental | ||
| notes = | | notes = * When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely. | ||
* The spell save difficulty class for this action is [[Strength]], which means a consistent way to increase spell save dc for the Conjure Elemental variant is to give them strength-altering potions such as the elixir of Hill Giant Strength or the elixir of Cloud Giant Strength. | |||
}} | }} |
Latest revision as of 18:07, 9 February 2025
Winter's Breath is an Action unique to the Water Elemental.
Description
Exhale a freezing torrent of ice. creatures undergo rapid cooling and become . Has no effect on inanimate objects.
Properties
- Cost:
-
Action
- Damage:
-
4d6 (4~24)
Cold
- Details:
-
Range: Self
-
AoE: 6 m / 20 ft (Cone)
-
Creates Area: Ice
-
CON Save (Spell save DC) (On Save: Targets still take half damage.)
Condition: Brittle
Duration: 3 turns
Spell save DC Constitution saving throw
- damage per turn
2d6 (2~12)
Cold
- Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.
Area: Ice

Duration: 2 turns
AoE: 6 m / 20 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Water Elemental
Notes
- When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely.
- The spell save difficulty class for this action is Strength, which means a consistent way to increase spell save dc for the Conjure Elemental variant is to give them strength-altering potions such as the elixir of Hill Giant Strength or the elixir of Cloud Giant Strength.