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Hold Monster: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Hold Monster | | name = Hold Monster | ||
| image = Hold Monster | | image = Hold Monster.webp | ||
| level = 5 | | level = 5 | ||
| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| classes = Bard, Sorcerer, Warlock, Wizard | | classes = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard | | class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain:Domain Spell | ||
| summary = | | summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks. | ||
| description = Paralyse a creature. It can't | | description = {{Cond|Paralysed|Paralyse}} a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s. | ||
| | | warning = {{Prereq|No effect on undead.}} | ||
| cost = action, spell5 | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
Line 21: | Line 22: | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = yes | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Hold Monster | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th. | ||
| notes = | | notes = | ||
| video = Hold Monster Visuals.mp4 | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Hold monster|long}} |
Latest revision as of 07:25, 15 August 2024
Hold Monster is a level 5 enchantment spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
Description
a creature. It can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
No effect on undead.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- WIS Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 5th.Condition: Hold Monster
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity have Advantage.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class Level 9: Bard, Sorcerer, Warlock, Wizard, and War Domain (Domain Spell)