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Telekinesis: Difference between revisions

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{{SpellPage
{{Feature page
| name = Telekinesis
| type = spell
| image = Spell_Transmutation_Telekinesis.png
| uid = Throw_Telekinesis
| level = 5
| level = 5
| school = Transmutation
| school = Transmutation
| ritual =
| summary = This spell allows spellcasters to throw creatures and objects around with only their mind.
| classes =
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]].
| class learns at level 9 = Sorcerer, Wizard, Great Old One
| extra description = Heavier items deal more damage.
| class learns at level 2 =
| cost = action, spell5
| races =
| save = STR
| race learns at level 1 =
| range m = 18
| race learns at level 2 =
| summary =
| description = Throw a creature or object up to 18m/60ft with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage.
| action type = action
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration = yes
| concentration = yes
| range = ranged
| condition = Telekinesis
| range m = 18
| condition dc = caster
| range ft = 60
| condition duration = 10
| aoe =
| aoe m =
| aoe ft =
| condition = Prone
| condition duration = 1
| condition save = Strength
| condition save = Strength
| area =
| classes = Sorcerer, Wizard, Cleric
| area category =
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One
| area shape =
| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
| notes =
* Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
* If the target fails its initial save, you don't get the extra, spell-slot-free casts from the spell.
* {{SAI|Telekinesis_(Condition)|Telekenesis}} is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be [[:Category:Recastable spells|recast]] without spending another spell slot as long as {{Concentration}} is not broken. This condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, {{SAI|Telekinesis_(Condition)|Telekenesis}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Telekenesis. In the case of this condition, it may result in an unexpectedly low spell save DC.
| video = Telekenisis Visuals.mp4
| video = Telekenisis Visuals.mp4
}}
}}
== External links ==
* {{FRWiki|Telekinesis|long}}
[[Category:Recastable spells]]

Latest revision as of 05:43, 15 February 2025

Telekinesis.webp
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.

Description

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.

Heavier items deal more damage.

Properties

Cost
Action +  Level 5 Spell Slot
Details
STR Save
 Range: 18 m / 60  ft
Concentration Concentration
UID Throw_Telekinesis

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Telekinesis

Telekinesis Telekinesis

Duration: 10 turns

Spell save DC  Strength saving throw

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

How to learn

Classes:

Granted by items:

Notes

  • Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
  • If the target fails its initial save, you don't get the extra, spell-slot-free casts from the spell.
  • Telekenesis Telekenesis is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be recast without spending another spell slot as long as Concentration Concentration is not broken. This condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, Telekenesis Telekenesis) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Telekenesis. In the case of this condition, it may result in an unexpectedly low spell save DC.

Visuals

External links[edit | edit source]