Ad placeholder

Moonbeam: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(You can link to categories with a single colon in front of Category)
 
(29 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Target_Moonbeam
| name = Moonbeam
| image = Moonbeam Icon.png
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.
| classes = Druid, Oath of the Ancients
| description = Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|m=18|ft=60}}.
| class learns at level 3 = Druid
| class learns at level 5 = Oath of the Ancients
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.  
| description = Call down a silvery beam of pale light that deals {{DamageText|2d10|Radiant}} damage to any creatures that enters it or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|ranged}}. On a successful [[Constitution]] {{SavingThrow}}, targets still take half damage.
 
{{Duration|10}}
 
When cast, the spellcaster gains the following ability:
* {{icon|Skill Druid MoonBeam Move.png}} '''Move Moonbeam:''' Move the beam of moonlight up to {{Distance|ranged}}. The beam of light damages any creature that enters the beam or starts its turn in the light.
** Damage:{{DamageInfo|2d10|Radiant}}
** {{InfoBlob|{{Action|Action}}}}
** On [[Saving Throw|Save]]: Targets still take half damage.
** {{Duration|10}}
 
| action type = action
| attack roll =
| damage = 2d10
| damage = 2d10
| damage modifier =
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| damage info = Per turn
| damage save effect = half
| cost = action, spell2
| damage per = turn
| save = CON
| extra damage =
| on save = Targets still take half damage.
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe = Radius
| aoe = Radius
| aoe m = 1
| aoe m = 1
| aoe ft = 3
| concentration = yes
| condition =
| higher levels = [[Upcasting]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each spell slot level above 2nd.
| condition duration =
| grants = Move Moonbeam
| condition save =
| area = Moonbeam
| area =
| area shape = Radius
| area category =
| area m = 1
| area shape =
| area duration = 10
| area range m =
| classes = Druid
| area range ft =
| class learns at level 3 = Druid
| area duration =
| class learns at level 5 = Oath of the Ancients:Oath Spell
| area turn start damage =
| granted by items = Selûne's Spear of Night:Long Rest
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes =
| notes =
| video =
* The incantation for Moonbeam is ''Ex Textura'', Latin for "from the weave".
* Neither Moonbeam nor {{SAI|Move Moonbeam}} breaks {{SAI|Sanctuary}} even if damage is successfully dealt.
* As of Patch 6, casting Moonbeam on a blighted area in the [[Shadow-Cursed Lands]] will lead to the caster losing [[Concentration]] over the spell and dispelling it, but damage will still be done.
* {{SAI|Move Moonbeam}} is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be [[:Category:Recastable_spells|recast]] without spending another spell slot as long as {{Concentration}} is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, {{SAI|Move Moonbeam}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Moonbeam. In this case, it may result in an unexpectedly low spell save DC.
| bugs =
* Despite being an Evocation spell, Moonbeam does not interact with {{SAI|Sculpt Spells}}.
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Moonbeam|long}}
* {{FRWiki|Moonbeam|long}}
[[Category:Recastable spells]]
[[Category:Sources of Radiant damage]]

Latest revision as of 17:40, 10 February 2025

Moonbeam.webp
Moonbeam is a level 2 evocation spell. This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.

Description

Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

Properties

Cost
Action +  Level 2 Spell Slot
Damage: 2~20
D10 Radiant.png
2d10Damage TypesRadiant (Per turn)
Details
CON Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Creates Area: Moonbeam
Concentration Concentration
UID Target_Moonbeam

At higher levels

Upcasting: When the spell is cast at 3rd level or higher, damage increases by 1d10Damage TypesRadiant for each spell slot level above 2nd.

Grants:

Area: Moonbeam

Moonbeam Moonbeam

Duration: 10 turns

AoE: 1 m / 3 ft (Radius)

Type: Summoned

Condition: Moonbeam (Aura)

Moonbeam Moonbeam

Spell save DC  Constitution saving throw

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Damage TypesRadiant. On a successful save, targets still take half damage.

How to learn

Classes:

Granted by items:

Notes

  • The incantation for Moonbeam is Ex Textura, Latin for "from the weave".
  • Neither Moonbeam nor Move Moonbeam Move Moonbeam breaks Sanctuary Sanctuary even if damage is successfully dealt.
  • As of Patch 6, casting Moonbeam on a blighted area in the Shadow-Cursed Lands will lead to the caster losing Concentration over the spell and dispelling it, but damage will still be done.
  • Move Moonbeam Move Moonbeam is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be recast without spending another spell slot as long as Concentration Concentration is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, Move Moonbeam Move Moonbeam) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Moonbeam. In this case, it may result in an unexpectedly low spell save DC.

Bugs

  • Despite being an Evocation spell, Moonbeam does not interact with Sculpt Spells Sculpt Spells.

External links[edit | edit source]