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Phalar Aluve: Difference between revisions
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{{ | {{WeaponPage | ||
| image = Longsword +1 Icon.png | |||
| | | controller icon = Longsword +1 Unfaded.png | ||
| description = | | icon = Longsword +1 Unfaded Icon.png | ||
| quote = The | | description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Shriek|Shriek]] or [[Phalar Aluve: Sing|Sing]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice. | ||
| category = martial | | quote = The Drow inscription on this blade appears to have been recently carved. It translates to;{{Q|'Though I have to leave you, I will dance forever in Eilistraee's Light.'}} | ||
| melee or ranged = melee | | category = martial | ||
| handedness = versatile | | melee or ranged = melee | ||
| type = Longswords | | handedness = versatile | ||
| type = Longswords | |||
| rarity = rare | | rarity = rare | ||
| enchantment = +1 | | enchantment = +1 | ||
| damage = 1d8 +1 | | damage = 1d8 + 1 | ||
| damage type = Slashing | | damage type = Slashing | ||
| versatile damage = 1d10 +1 | | versatile damage = 1d10 +1 | ||
| finesse = yes | | finesse = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.35 | | weight kg = 1.35 | ||
| weight lb = 2.7 | | weight lb = 2.7 | ||
| price = 250 | | price = 250 | ||
| | | uid = S_UND_SwordInStone_SwordReward | ||
| uuid = 6d0d3206-50b5-48ed-af92-a146ed6b98f2 | |||
| special = * {{Skill|Performance}} +1 | |||
{{SpellAction|Phalar Aluve: Melody}} | |||
| weapon actions = Lacerate, Rush Attack, Pommel Strike | | weapon actions = Lacerate, Rush Attack, Pommel Strike | ||
| where to find = | | where to find = Embedded inside a rock in the [[Underdark]] at {{Coords|116|-192}} | ||
| notes = | |||
* DC 15 [[Ability Check|Strength]] check to yank it from the stone. | * The sword can be freed by passing either a: | ||
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | ** DC 15 [[Ability Check|Strength]] check to yank it from the stone. | ||
** DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | |||
** Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | |||
** Clerics of [[Eilistraee]] can release the sword without needing an ability check. | |||
** Spilling blood on the sword outside dialogue also releases it. It is possible to make one party member hit another, or perform [[Blood Sacrifice]] if having the [[Ritual Dagger]], to cover the sword in a [[Blood Surface]]. This will make it light up, so it can be pulled out without any ability check. | |||
* Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{SmRarityItem|Larethian's Wrath}}. | |||
* Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'. | |||
| bugs = * The {{DamageText | 1d4 | Thunder}} damage does not trigger effects requiring {{DamageText| |Thunder}} damage on items such as [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] regardless of whether the character triggering the damage has the items or is the character activating [[Phalar Aluve: Shriek]]; [[Reverberation (Condition)|Reverberation]] will not apply. This is because the thunder damage dealt to the enemy is from a passive effect placed ''on'' the enemy, rather than originating from the attacker which is necessary to trigger such items. | |||
** This effect is changed in ''Honour'' difficulty, and functions as expected. | |||
}} | }} | ||
== Gallery == | |||
< | <gallery heights="300px" mode="packed"> | ||
Phalar Aluve Gallery A.webp|Phalar Aluve lodged in its stone | |||
</gallery> | |||
[[Category:Sources of Slashing damage]] | |||
[[Category:Sources of Thunder damage]] |
Latest revision as of 06:09, 13 February 2025
Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The Drow inscription on this blade appears to have been recently carved. It translates to;
“ | 'Though I have to leave you, I will dance forever in Eilistraee's Light.' |
„ |
Properties
- One-handed damage
1d8 + 1 (2~9) + Strength or Dexterity modifier
Slashing
- Two-handed damage
1d10 + 1 (2~11) + Strength or Dexterity modifier
Slashing
- Details
Rarity: Rare
Enchantment: + 1
Versatile
Finesse
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.35 kg / 2.7 lb
Price: 250 gp
UID
S_UND_SwordInStone_SwordRewardUUID
6d0d3206-50b5-48ed-af92-a146ed6b98f2
Special
The holder of this item gains:
- +1
)
(- The sword hums in anticipation, ready to
Recharge: Short rest.)
or . (
Weapon actions
If you have proficiency, equip in main hand to gain:
Lacerate (
)
Slash at your target's vital points to make it .
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Pommel Strike (
)
Make a non-lethal attack against an enemy and possibly them.
Where to find
- Embedded inside a rock in the Underdark at X: 116 Y: -192
Notes
- The sword can be freed by passing either a:
- DC 15 Strength check to yank it from the stone.
- DC 15 Religion check to learn how to release the magic holding it in place.
- Paladins can pass a DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 Charisma check).
- Clerics of Eilistraee can release the sword without needing an ability check.
- Spilling blood on the sword outside dialogue also releases it. It is possible to make one party member hit another, or perform Blood Sacrifice if having the Ritual Dagger, to cover the sword in a Blood Surface. This will make it light up, so it can be pulled out without any ability check.
- Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is
Larethian's Wrath.
- Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'.
Bugs
- The 1d4
Thunder damage does not trigger effects requiring
Thunder damage on items such as Hat of Storm Scion's Power or Gloves of Belligerent Skies regardless of whether the character triggering the damage has the items or is the character activating Phalar Aluve: Shriek; Reverberation will not apply. This is because the thunder damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger such items.
- This effect is changed in Honour difficulty, and functions as expected.