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Chromatic Orb: Cold: Difference between revisions
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{{Hatnote|For the monk version, see {{SAI|Sphere of Elemental Balance: Cold}}}} | |||
{{SpellPage | {{SpellPage | ||
| name = Chromatic Orb: Cold | | name = Chromatic Orb: Cold | ||
| image = Chromatic Orb Cold | | image = Chromatic Orb Cold.webp | ||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| | | ritual = | ||
| summary = This spell is a variant of {{SAI|Chromatic Orb}}. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | |||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an {{Area|Ice}} surface. | |||
| cost = action, spell1 | |||
| summary = | | attack roll = yes | ||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and | |||
| | |||
| attack roll = | |||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | | damage modifier = | ||
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| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = | |||
| range ft = | |||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
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| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = Ice | | area = Ice | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 2 | | area range m = 2 | ||
| area range ft = 7 | | area range ft = 7 | ||
| area duration = | | area duration = 2 | ||
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variant of = Chromatic Orb | |||
| notes = | |||
| video = | |||
| higher levels = * | |||
}} | }} | ||
[[Category:Cold | [[Category:Sources of Cold damage]] |
Latest revision as of 21:44, 24 October 2024
For the monk version, see
Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of . This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.
Description
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8Cold damage for each Spell Slot Level above 1st.
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This spell is a variation of: