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m (High Elf and High Half-Elf can learn)
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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote|For the weapon property, see [[Light (weapon property)]].}}
 
{{Feature page
{{SpellPage
| type = spell
| name = Light
| uid = Target_Light
| image = Light Cantrip Icon.png
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| classes = Bard, Cleric, Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 1 = Bard, Cleric, Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| summary = It makes an object shed light in a small area.
| summary = It makes an object shed light in a small area.
| description = Infuse an object with an aura of light. Only affects one target at a time.
| description = Infuse an object with an aura of light.
| action type = action
| warning = {{Prereq|Only affects one target at a time.}}
| attack roll =
| cost = action
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = melee
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Light
| condition = Light
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save = Dexterity
| classes = Bard, Cleric, Sorcerer, Wizard
| area =
| class learns at level 1 = Bard, Cleric, Sorcerer, Wizard
| area category =
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| area shape =
| race learns at level 1 = High Elf, High Half-Elf
| area range m =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| area range ft =
| granted by items = Guiding Light
| area duration =
| notes =
| area turn start damage =
* As of Hotfix #25, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
| area turn start damage type =
* When cast on a character, it will apply the effect to their '''active weapon'''.
| area turn start damage save =
** Characters whose Armour Set Visibility setting is set to "Camp" will only shed light if they are actively making an attack (as in this mode the active weapon is not visible when stowed). However, the spell is still active and switching the setting back to Default will cause the light to appear again.
| area turn start damage save effect =
* Light has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * Also granted by  {{SmallIcon|Guiding Light Icon.png}}  [[Guiding Light]].
| video =
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Light|long}}
* {{FRWiki|Light|long}}
[[Category:Light Emitting]]

Latest revision as of 04:24, 5 February 2025

For the weapon property, see Light (weapon property).
Light.webp
Light is a cantrip (Evocation). It makes an object shed light in a small area.

Description

Infuse an object with an aura of light.

Only affects one target at a time.

Properties

Cost
Action
Details
 Melee: 1.5 m / 5  ft
UID Target_Light

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Light

Light Light

Duration: Until Long rest

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Notes

  • As of Hotfix #25, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
  • When cast on a character, it will apply the effect to their active weapon.
    • Characters whose Armour Set Visibility setting is set to "Camp" will only shed light if they are actively making an attack (as in this mode the active weapon is not visible when stowed). However, the spell is still active and switching the setting back to Default will cause the light to appear again.
  • Light has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".

External links[edit | edit source]