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Alchemist's Fire: Difference between revisions
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(Updated weight, price, and AoE) |
(Burning duration isn't random, it's just that under most conditions the burning from the fire surface will overwrite the burning from the flask itself) |
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{{ | {{MiscItemPage| | ||
| image = GRN Alchemist's Fire Faded.png | |||
| | | controller icon = GRN Alchemist's Fire Unfaded.png | ||
| description = '''Alchemist's Fire''' is a | | icon = GRN Alchemist's Fire Unfaded Icon.png | ||
| uid = GRN_FireFlask_A | |||
| uuid = 0b1aa718-fe45-4e4c-8811-ced51c581075 | |||
| description = '''Alchemist's Fire''' is a [[Consumables|Consumable]]([[Grenades|Grenade]]) item that can be thrown using the [[Throw]] action. | |||
| quote = Shapes swirl and glow behind the glass, liquid embers folding into and around each other. | | quote = Shapes swirl and glow behind the glass, liquid embers folding into and around each other. | ||
| type = Grenades | |||
| type = | | single use = yes | ||
| rarity = common | |||
| single use = yes | |||
| rarity = common | |||
| weight kg = 0.3 | | weight kg = 0.3 | ||
| weight lb = 0.6 | | weight lb = 0.6 | ||
| price = 13 | | price = 13 | ||
| usage cost = action | | usage cost = action | ||
| effect = | | effect = *Hurl a flask of liquid fire that explodes on impact | ||
* Hurl a flask of liquid fire that explodes on impact | **{{Range|ranged}} | ||
**{{icon|Aoe Icon.png|25}}Creates area: Fire | |||
| area = Fire | |||
| area shape = Radius | |||
| area range m = 3 | |||
| where to find = | | area range ft = 10 | ||
Sold by | | area duration = 3 | ||
* [[Cyrel]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] | | where to find = *Sold by: | ||
* [[Roah Moonglow]] in the [[Shattered Sanctum]] | **[[Cyrel]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] | ||
* [[Derryth Bonecloak]] in the [[Myconid Colony]] | **[[Roah Moonglow]] in the [[Shattered Sanctum]] | ||
* [[Brem]] in the [[Zhentarim Hideout]] | **[[Derryth Bonecloak]] in the [[Myconid Colony]] | ||
Also dropped by several enemies and found in various locations throughout the game. | **[[Brem]] in the [[Zhentarim Hideout]] | ||
* Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Ashes of Fire Amber}} (procured from {{SmItemIcon|Fire Amber}}) and any [[Alchemy#Extractions|Salt]]. | |||
* Also dropped by several enemies and found in various locations throughout the game. | |||
| bugs = * The shorter 1 turn duration {{Cond|Burning}} effect applied by a {{Area|Fire (surface)}} surface overwrites the longer 3 turn duration from the Alchemist's Fire itself. As a result, in most cases burning inflicted by Alchemist's Fire will only last 1 turn. | |||
** If the fire surface cannot be created for some reason (e.g. there is already a {{Area|Blood (surface)}} pool around the target), then the full 3 turn duration effect can be applied. | |||
}} | }} | ||
{{Inflicts|Burning|item}} | |||
[[Category:Sources of Fire damage]] | |||
Latest revision as of 04:10, 11 November 2024
Alchemist's Fire is a Consumable(Grenade) item that can be thrown using the Throw action.
Shapes swirl and glow behind the glass, liquid embers folding into and around each other.
Properties
- Grenades
- Single Use
- Rarity: Common
- Weight: 0.3 kg / 0.6 lb
- Price: 13 gp
-
UID
GRN_FireFlask_AUUID
0b1aa718-fe45-4e4c-8811-ced51c581075
Effect
- Hurl a flask of liquid fire that explodes on impact
- Range: 18 m / 60 ft
- Creates area: Fire
Area: Fire
Fire
Duration: 3 turns
AoE: 3 m / 10 ft (Radius)
- Type: Surface
Condition: Burning
- Takes 1d4Fire damage per turn.
- Can be removed with the Healing Potion or gaining . action, using a
- Immune from if .
- action can be used on Burning characters and/or objects.
Where to find
- Sold by:
- Cyrel in the Risen Road Toll House
- Roah Moonglow in the Shattered Sanctum
- Derryth Bonecloak in the Myconid Colony
- Brem in the Zhentarim Hideout
- Can be crafted via Alchemy by combining Ashes of Fire Amber (procured from Fire Amber) and any Salt.
- Also dropped by several enemies and found in various locations throughout the game.
Bugs
- The shorter 1 turn duration effect applied by a Fire surface overwrites the longer 3 turn duration from the Alchemist's Fire itself. As a result, in most cases burning inflicted by Alchemist's Fire will only last 1 turn.
- If the fire surface cannot be created for some reason (e.g. there is already a Blood pool around the target), then the full 3 turn duration effect can be applied.