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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#Cantrips|Cantrips]] > [[Light]]
{{SpellPage
----
| name = Light
| image = Light.webp
| level = cantrip
| school = Evocation
| ritual =
| classes = Bard, Cleric, Sorcerer, Wizard
| class learns at level 1 = Bard, Cleric, Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Guiding Light
| summary = It makes an object shed light in a small area.
| description = Infuse an object with an aura of light.
| warning = {{Prereq|Only affects one target at a time.}}
| cost = action
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
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| extra damage per =
| concentration =
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Light
| condition duration = Until Long Rest
| condition save = Dexterity
| area =
| area category =
| area shape =
| area range m =
| area range ft =
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| area turn start damage =
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| area condition =
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| higher levels =
| notes =
* As of Hotfix #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
* When cast on a character, it will apply the effect to their '''active weapon'''.
* Light has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| video =
}}


'''Light''' is a Evocation '''[[Spell#Cantrips|Cantrip]]'''. This spell allows spellcasters to make objects shed light in a small area.
== External links ==
 
* {{FRWiki|Light|long}}
[[File:Light Cantrip Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Infuse an object with an aura of light."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action'''</div>
----
| Range = 2m / 5ft
| School = Evocation
| Concentration = None
| Condition = [[Condition#Light|Light]]
| Duration = 100 turns
| Class = [[Bard]], [[Cleric]], [[Sorcerer]], [[Wizard]]
}}]]
 
== Description ==
Infuse an object with an aura of light.
 
== Properties ==
{{C|[[File:Actions Icons.png|frameless|25px]] Action}}
 
''Available to level 1 [[Bard]], [[Cleric]], [[Sorcerer]] and [[Wizard]].
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 2m / 5ft}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Light Condition Icon 3.png|frameless|upright=0.12]] Light</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|20px]] Duration: 100 turns}}
* This object has an aura of light with a radius of {{C|12m / 40ft}}.
|}

Latest revision as of 16:35, 9 March 2024

Light.webp

Light is a cantrip (Evocation). It makes an object shed light in a small area.

Description

Infuse an object with an aura of light.

Only affects one target at a time.

Properties

Cost
Action
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Light

Light Light

Duration: Until Long rest

Dexterity saving throw

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • As of Hotfix #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
  • When cast on a character, it will apply the effect to their active weapon.
  • Light has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".

External links[edit | edit source]