Ad placeholder
Ray of Enfeeblement: Difference between revisions
Jump to navigation
Jump to search
m (Removed breadcrumbs) |
HiddenDragon (talk | contribs) (No CON save, it uses spell attack roll) |
||
(21 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | |||
| | | name = Ray of Enfeeblement | ||
| image = Ray of Enfeeblement.webp | |||
| level = 2 | |||
| school = Necromancy | |||
| | | ritual = | ||
| | | classes = Warlock, Wizard | ||
| | | class learns at level 3 = Warlock, Wizard | ||
| | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
| | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
}} | | races = | ||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength. | |||
| description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]]. | |||
| cost = action, spell2 | |||
| attack roll = yes | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Feeble | |||
| condition duration = 10 | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = | |||
| notes = The incantation for Ray of Enfeeblement is '''Tu Es Nihil''', Latin for "you are nothing". | |||
| video = Ray of Enfeeblement Visuals.mp4 | |||
}} | |||
== | == External Links == | ||
* {{FRWiki|Ray of enfeeblement|long}} | |||
* | |||
Latest revision as of 07:53, 15 August 2024
Ray of Enfeeblement is a level 2 necromancy spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their Strength. A weakened creature deals half damage with weapon attacks that use Strength.
Description
Weaken a foe: they deal half damage with weapon attacks using Strength.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Attack roll
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feeble
Duration: 10 turns
- Deal only half damage with weapon attacks that use Strength.
How to learn
Classes:
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 8: Arcane Trickster, and Eldritch Knight
- Class Level 10: Bard (via Magical Secrets)
Notes
The incantation for Ray of Enfeeblement is Tu Es Nihil, Latin for "you are nothing".