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{{ | {{Feature page | ||
| type = spell | |||
| uid = Target_TrueStrike | |||
| | |||
| | |||
| level = cantrip | | level = cantrip | ||
| school = Divination | | school = Divination | ||
| summary = The caster gains Advantage on their next Attack Roll against the target. | | summary = The caster gains Advantage on their next Attack Roll against the target. | ||
| description = Gain {{Advantage}} on your next {{Attack Roll}}. | | description = Gain {{Advantage}} on your next {{Attack Roll}}. | ||
| extra description = This spell can be cast while you are {{Cond|Silenced}}. | |||
| cost = action | |||
| range = ranged | |||
| extra | |||
| | |||
| | |||
| | |||
| concentration = yes | | concentration = yes | ||
| condition = True Strike | | condition = True Strike | ||
| condition duration = 2 | | condition duration = 2 | ||
| | | classes = Bard, Sorcerer, Warlock, Wizard | ||
| | | class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | ||
| | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| | | race learns at level 1 = High Elf, High Half-Elf | ||
| | | granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | ||
| | | other ways to learn = [[Mage Breaker]] (Ranger class feature) | ||
| | | notes = | ||
* This cantrip is also granted to [[Ranger]]s who pick {{SAI|Mage Breaker}} as their Favoured Enemy at level 1. | |||
* The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | * The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | ||
** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ||
Line 67: | Line 28: | ||
* Another niche use case exists for an [[Arcane Trickster]] making a {{SAI|Sneak Attack (Melee)|Sneak Attack}}. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | * Another niche use case exists for an [[Arcane Trickster]] making a {{SAI|Sneak Attack (Melee)|Sneak Attack}}. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | ||
** In such cases, True Strike can be even more useful when using the {{SAI|Sneak Attack (Ranged)|ranged version}} of sneak attack, since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage. | ** In such cases, True Strike can be even more useful when using the {{SAI|Sneak Attack (Ranged)|ranged version}} of sneak attack, since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage. | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|True strike|long}} | * {{FRWiki|True strike|long}} |
Latest revision as of 05:12, 5 February 2025
True Strike is a cantrip (Divination). The caster gains Advantage on their next Attack Roll against the target.
Advantage on your next
Attack roll.
Description
Gain![Advantage Icon.png](/w/images/thumb/f/fc/Advantage_Icon.png/35px-Advantage_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
This spell can be cast while you are .
Properties
- Cost
Action
- Details
Range: 18 m / 60 ft
UID
Target_TrueStrike
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: True Strike
Duration: 2 turns
- The spellcaster has
Advantage on
Attack rolls against this creature.
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Warlock, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Other ways to learn:
Mage Breaker (Ranger class feature)
Notes
- This cantrip is also granted to Rangers who pick as their Favoured Enemy at level 1.
- The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit:
- Only the caster of this spell gains
Advantage on their next attack against the affected target, never their allies.
- Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss.
- The duration is 2 turns, but this includes the turn on which the condition is applied. This is true of many spells, but is especially important for short duration spells.
- Only the caster of this spell gains
- True Strike is rarely considered worth using due to its opportunity cost; a full action must be spent on it to improve the chances of hitting once. Most of the time, if two actions are available (whether on the same turn or not), attacking twice is more effective than attacking once with advantage due to damage bonuses.
- However, True Strike is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. This eliminates the opportunity cost. Note that the duration is only 2 turns (12 seconds while not in turn-based mode).
- Another niche use case exists for an Arcane Trickster making a . If the caster is out of spell slots, and no allies can flank for a sneak attack, and there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient.
- In such cases, True Strike can be even more useful when using the of sneak attack, since this allows the caster to benefit from the range of the cantrip, especially with a High Ground bonus. At such distances, however, it is typically easier to just use a Bonus Action to hide first and obtain Advantage.
External Links[edit | edit source]
True strike on the Forgotten Realms Wiki