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Spirit Guardians (Radiant): Difference between revisions

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'''Spirit Guardians: Radiant''' is a variation of the [[Spell#3rd Level Spells|Level 3]] Conjuration Spell, [[Spirit Guardians]]. This variant of the spell deals <code><span style="color:#ffcc00">Radiant</span></code> damage.
{{About
| subject = the radiant variation of the spell
| disambig = Spirit Guardians
}}
{{Feature page
| type = spell
| name = Spirit Guardians: Radiant
| uid = Shout_SpiritGuardians_Radiant
| level = 3
| school = Conjuration
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you.
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| image = Spirit Guardians.webp
| controller icon = Spirit Guardians Icon.webp
| hotbar icon = Spirit Guardians Unfaded Icon.webp
| damage = 3d8
| damage type = Radiant
| cost = action, spell3
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| aoe = radius
| aoe m = 3
| concentration = yes
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| variant of = Spirit Guardians
| condition = Spirit Guardians Aura
| condition dc = caster
| condition duration = 10
| condition save = Wisdom
}}


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Abjuration Spells]]
== External links ==
 
* {{FRWiki|Spirit guardians|long}}
[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#ffcc00">3d8 Radiant</span>
damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
----
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
----
| Range = Self
| School = Conjuration
| Concentration = Required
| Duration = 10 Turns
| Class = [[Cleric]]
|Area of Effect=3m / 10ft (Radius)|Damage=<span style="color:#ffcc00">3d8</span>|Damage Types=[[Damage Types|<span style="color:#ffcc00">Radiant</span>]]}}]]
==Description==
Call forth spirits to protect an area around you.
 
Nearby enemies take <code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn, and their [[Movement Speed]] is halved.
 
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*{{DamageInfo|count=3|die=8|type=Radiant|per=turn}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
{| class="wikitable" role="presentation"
|[[File:Spirit Guardians Icon.png|frameless|25x25px]]<b> Aura: Spirit Guardian</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Protected by spirits. Nearby enemies take<code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn.
*On a successful save, target still takes half damage.
|}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> damage for each spell slot level above 3rd.

Latest revision as of 04:46, 10 February 2025

This article is about the radiant variation of the spell. For other uses, see Spirit Guardians (disambiguation).
Spirit Guardians.webp
Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians Spirit Guardians. This variant deals Damage TypesRadiant damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action +  Level 3 Spell Slot
Damage: 3~24
Details
WIS Save (Spell save DC) (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration
UID Shout_SpiritGuardians_Radiant

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Spell save DC  Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

This spell is a variation of:
Spirit Guardians Spirit Guardians

External links[edit | edit source]