Frightened (Condition Type): Difference between revisions

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(Added "Cloth of Authority" to Prevention)
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* {{SAI|Dispel Evil and Good|w=30}}, 5th level [[Abjuration]] [[spell]]
* {{SAI|Dispel Evil and Good|w=30}}, 5th level [[Abjuration]] [[spell]]
* {{SAI|Stillness of Mind|w=30}}, [[Monk]] class feature
* {{SAI|Stillness of Mind|w=30}}, [[Monk]] class feature
* {{SAI|Heroism|w=30}}


== Prevention ==
== Prevention ==
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* {{SAI|Calm Emotions|w=30}}, 2nd level [[Enchantment]] [[spell]]
* {{SAI|Calm Emotions|w=30}}, 2nd level [[Enchantment]] [[spell]]
* {{SAI|Heroism|w=30}}, 1st level [[Enchantment]] [[spell]]
* {{SAI|Heroism|w=30}}, 1st level [[Enchantment]] [[spell]]
* {{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
* {{SAI|Heroes' Feast|w=30}}, 6th level [[Conjuration]] [[spell]]
* {{RarityItem|Cloth of Authority}}
*{{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
*{{SAI|Brave|w=30}} ({{advantage}}), {{race|Halfling}} Racial Trait.


== Ways to become frightened ==
*{{RarityItem|Cloth of Authority}}
*{{RarityItem|Cerebral Citadel Armour}}
* {{RarityItem|Sarevok's Horned Helmet}}
==Ways to become frightened==
{{ConditionsTableHeader}}
{{ConditionsTableHeader}}
{{#cargo_query: tables = conditions
{{#cargo_query: tables = conditions
| fields = name, icon, types, effects
| fields = _pageName = page, name, icon, types, effects
| limit = 100
| limit = 100
| where = types HOLDS 'frightened'
| where = types HOLDS 'frightened'
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{{ConditionsTableFooter}}
{{ConditionsTableFooter}}


[[Category:Conditions]]
[[Category:Condition Types]]
[[Category:Gameplay mechanics]]

Latest revision as of 18:40, 13 May 2024

This page is about the condition type. For the condition, see Frightened (Condition).

Condition Type Icon.png Frightened is a type of Condition. Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

Removal[edit | edit source]

Fright can be removed with the following:

Prevention[edit | edit source]

Fright can be prevented with the following:

Ways to become frightened[edit | edit source]

Condition Effects

Abjure Enemy: Frightened (Condition) Abjure Enemy: Frightened

Fearful (Condition) Fearful

Frightened (Condition) Frightened

Heartform Terror: Ceremorphosis (Condition) Heartform Terror: Ceremorphosis

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
    Condition Type Icon.pngFrightened

Meenlock Fear (Condition) Meenlock Fear

Missing Pets (Condition) Missing Pets

Phantasmal Killer (Condition) Phantasmal Killer

  • Affected entity is haunted by its worst nightmares.

Unnerved (Condition) Unnerved

  • This entity cannot take actions as their courage has been stifled by a ghost.
    Condition Type Icon.pngFrightened