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Spirit Guardians (Radiant): Difference between revisions

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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{About
| subject = the radiant variation of the spell
| disambig = Spirit Guardians
}}
{{Feature page
| type = spell
| name = Spirit Guardians: Radiant
| name = Spirit Guardians: Radiant
| image = Spirit Guardians Icon.png
| uid = Shout_SpiritGuardians_Radiant
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| classes = Cleric, War Domain
| description = Call forth spirits to protect the area around you.
| class learns at level 5 = Cleric, War Domain
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| image = Spirit Guardians.webp
| races =
| controller icon = Spirit Guardians Icon.webp
| race learns at level 1 =
| hotbar icon = Spirit Guardians Unfaded Icon.webp
| race learns at level 2 =
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Radiant|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
On a successful [[Saving Throw|Save]], targets still take half damage.
 
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell.
| action type = action
| attack roll =  
| damage = 3d8
| damage = 3d8
| damage modifier =
| damage type = Radiant
| damage type = Radiant
| damage save = Wisdom
| cost = action, spell3
| damage save effect = half
| save = WIS
| damage per =  
| save dc = caster
| extra damage =
| on save = Targets still take half damage.
| extra damage modifier =
| extra damage type =
| extra damage save =  
| extra damage save effect =  
| extra damage per =
| concentration = yes
| range = self
| range = self
| range m =
| range ft =
| aoe = radius
| aoe = radius
| aoe m = 3
| aoe m = 3
| aoe ft = 10
| concentration = yes
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| variant of = Spirit Guardians
| condition = Spirit Guardians Aura
| condition = Spirit Guardians Aura
| condition dc = caster
| condition duration = 10
| condition duration = 10
| condition save = WIS
| condition save = Wisdom
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| notes =
| video =
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Spirit guardians|long}}
* {{FRWiki|Spirit guardians|long}}

Latest revision as of 04:46, 10 February 2025

This article is about the radiant variation of the spell. For other uses, see Spirit Guardians (disambiguation).
Spirit Guardians.webp
Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians Spirit Guardians. This variant deals Damage TypesRadiant damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action +  Level 3 Spell Slot
Damage: 3~24
Details
WIS Save (Spell save DC) (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration
UID Shout_SpiritGuardians_Radiant

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Spell save DC  Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

This spell is a variation of:
Spirit Guardians Spirit Guardians

External links[edit | edit source]