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Gust of Wind: Difference between revisions
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| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Druid, Sorcerer, Wizard | | classes = Druid, Sorcerer, Wizard | ||
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell | ||
| class learns at level 6 = Storm Sorcery | | class learns at level 6 = Storm Sorcery:Storm Spell | ||
| class learns at level 7 = Eldritch Knight | | class learns at level 7 = Eldritch Knight | ||
| class learns at level 8 = Arcane Trickster | | class learns at level 8 = Arcane Trickster | ||
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| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | | summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | ||
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown {{Cond|Off Balance}}. | | description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown {{Cond|Off Balance}}. | ||
| | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| granted by items = Amulet of Windrider | | granted by items = Amulet of Windrider:Short Rest | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| variants = | | variants = |
Revision as of 09:46, 24 November 2023
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown .
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 6: Storm Sorcery (Storm Spell)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Amulet of Windrider ( Recharge: Short rest)
Notes
- A successful Saving throw means that a creature is neither pushed back, nor goes