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Spirit Guardians (Radiant): Difference between revisions

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(Added warning and updated saves)
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| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
On a successful [[Saving Throw|Save]], targets still take half damage.
 
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| cost = action, spell3
| cost = action, spell3
| attack roll =  
| attack roll =  
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| extra damage per =  
| extra damage per =  
| concentration = yes
| concentration = yes
| save = WIS
| save dc =
| on save = Targets still take half damage.
| range = self
| range = self
| range m =  
| range m =  

Revision as of 09:00, 22 December 2023

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Spirit Guardians.webp

Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians Spirit Guardians. This variant deals Damage TypesRadiant damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you. Nearby enemies take 3d8Damage TypesRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Radiant.png 3d8 (3~24) Damage TypesRadiant (Wisdom save to halve)
Details
WIS Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

This spell is a variation of:
Spirit Guardians Spirit Guardians

External Links