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Wavemother's Robe: Difference between revisions

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(Patch 6 change, the regeneration passive doesn't trigger outside of combat.)
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* {{SpellAction|Create or Destroy Water|level=1|recharge=Long Rest}}
* {{SpellAction|Create or Destroy Water|level=1|recharge=Long Rest}}
* {{Armour Class}} +1.
* {{Armour Class}} +1.
| notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a [[Water Surface]] by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as [[Blood Surface|Blood]] or [[Alcohol Surface|Alcohol]].
| notes = * The Watery Rejuvenation healing effect only triggers during combat and only if the wearer is standing in an area that has been covered with a [[Water Surface]] by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as [[Blood Surface|Blood]] or [[Alcohol Surface|Alcohol]].
}}
}}
==Gallery==
==Gallery==

Revision as of 14:24, 16 February 2024

Wavemother's Robe image

Wavemother's Robe is a very rare Clothing obtained by siding with the Temple of Umberlee during Chapter Three.

Description Icon.png

Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.

Properties

  • Clothing Clothing
  • Rarity: Very Rare
  •  Weight: 1.8 kg / 3.6 lb
  • Price: 610 gp
  • UID MAG_Umberlee_Robe_A
    UUID 56a26829-5103-49e7-8f5a-b88381a86903

Special

The wearer of this item gains:

Temperature Adjustment
You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4hit points.
Create or Destroy Water Create or Destroy Water ()
Cast as a level 1 spell ( Recharge: Long rest.)

Where to find

Notes

  • The Watery Rejuvenation healing effect only triggers during combat and only if the wearer is standing in an area that has been covered with a Water Surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the Lower City Sewers, nor does it trigger on standing in other types of liquid surfaces such as Blood or Alcohol.

Gallery

Dyed Variations