Template:Condition page: Difference between revisions

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m (copy-ready ordering)
(Added support and documentation for stack priority.)
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{{#if: {{{stack id|}}}|{{blank}}
{{#if: {{{stack id|}}}|{{blank}}


{{SmallIcon|Info Icon.png|link=Status ID}}[[Stack ID]]: {{code|{{{stack id}}}}}{{Main namespace only|[[Category:Has stack ID]]}}|{{Main namespace only|[[Category:No stack ID]]}}}}{{#if: {{{status groups|}}}|{{blank}}
{{SmallIcon|Info Icon.png|link=Status ID}}[[Stack ID]]: {{code|{{{stack id}}}}}{{Main namespace only|[[Category:Has stack ID]]}}|{{Main namespace only|[[Category:No stack ID]]}}
}}{{#if: {{{status groups|}}}|{{blank}}
{{#arraydefine:status groups|{{{status groups|}}}|,}}
{{#arraydefine:status groups|{{{status groups|}}}|,}}
{{SmallIcon|Plus Icon.png|link=Status groups}}[[Status groups]]: {{#arrayprint:status groups|, |@|{{SG|@}}}}{{Main namespace only|[[Category:Has status groups]]}}|{{Main namespace only|[[Category:No status groups]]}}}}
{{SmallIcon|Plus Icon.png|link=Status groups}}[[Status groups]]: {{#arrayprint:status groups|, |@|{{SG|@}}}}{{Main namespace only|[[Category:Has status groups]]}}|{{Main namespace only|[[Category:No status groups]]}}
{{#if: {{{tick type|}}}|{{blank}}
}}{{#if: {{{tick type|}}}|{{blank}}


{{SmallIcon|Duration Icons.png}}[[Conditions#Duration|Loses duration]]: {{#switch: {{lc:{{{tick type}}}}}
{{SmallIcon|Duration Icons.png}}[[Conditions#Duration|Loses duration]]: {{#switch: {{lc:{{{tick type}}}}}
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  | none = N/A
  | none = N/A
  | #default = !syntax error!
  | #default = !syntax error!
}}{{Main namespace only|[[Category:Has stack type]]}}|{{Main namespace only|[[Category:No stack type]]}}}}{{#if: {{{properties|}}}|{{blank}}
}}{{Main namespace only|[[Category:Has stack type]]}}|{{Main namespace only|[[Category:No stack type]]}}
}}{{#if: {{{stack priority|}}}|{{blank}}


{{SmallIcon|Options Icon.png}}[[Status properties|More properties]]:{{#invoke:ParseList|main|{{#arraydefine:propertiesList|{{{properties|}}}|,}}{{#arrayprint:propertiesList|,|@|[[Status properties/@|@]]}}|type=htmlList}}{{Main namespace only|[[Category:Has status properties]]}}|{{Main namespace only|[[Category:No status properties]]}}}}|{{Main namespace only|[[Category:No stack ID]][[Category:No status groups]][[Category:No tick type]][[Category:No stack type]][[Category:No status properties]]}}}}
{{SmallIcon|Empty Icon.png}}[[Stack Priority]]: {{{stack priority}}}{{Main namespace only|[[Category:Has stack priority]]}}|{{Main namespace only|[[Category:No stack priority]]}}
}}{{#if: {{{properties|}}}|{{blank}}
 
{{SmallIcon|Options Icon.png}}[[Status properties|More properties]]:{{#invoke:ParseList|main|{{#arraydefine:propertiesList|{{{properties|}}}|,}}{{#arrayprint:propertiesList|,|@|[[Status properties/@|@]]}}|type=htmlList}}{{Main namespace only|[[Category:Has status properties]]}}|{{Main namespace only|[[Category:No status properties]]}}}}|{{Main namespace only|[[Category:No stack ID]][[Category:No status groups]][[Category:No tick type]][[Category:No stack type]][[Category:No stack priority]][[Category:No status properties]]}}}}
</div><references/>
</div><references/>
{{#if:{{{notes|}}}|
{{#if:{{{notes|}}}|
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| tick type =  
| tick type =  
| stack type =  
| stack type =  
| stack priority =
| properties =  
| properties =  
| notes =
| notes =
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| tick type = end
| tick type = end
| stack id = BLADE_WARD
| stack id = BLADE_WARD
| stack priority = 10
| stack type = ignore
| stack type = ignore
| properties = FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead
| properties = FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead
Line 207: Line 214:
             "none"
             "none"
             ]
             ]
},
"properties": {
"description": "Properties for the condition. If multiple, separate the types with commas.",
"type": "string",
            "example": "FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead"
},
},
"stack type": {
"stack type": {
Line 221: Line 223:
             "ignore"
             "ignore"
             ]
             ]
},
"stack priority": {
"description": "Conditions with higher stack priority overwrite conditions with lower stack priority when applied. ",
"type": "string",
"example": "1, 3, 5, 10"
},
"properties": {
"description": "Properties for the condition. If multiple, separate the types with commas.",
"type": "string",
            "example": "FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead"
},
},
"effects": {
"effects": {

Revision as of 19:59, 3 February 2024

Template documentation

If the page title is Blah (Condition), then you don't have to provide the name parameter. Likewise, if the icon for the condition is called Blah Condition Icon.webp then you don't have to provide the icon parameter.

If a condition has multiple types, separate them with a semicolon.

{{Condition page
| effects =
| type =
| honour mode = 
| stack id = 
| status groups = 
| tick type = 
| stack type = 
| stack priority = 
| properties = 
| notes =
}}

Examples:

Blade Ward (Condition)

Condition Type Icon.pngCursedProne

Honour mode

  • If you get hit by anything you are not resistant too, you immediately die.

Properties

Status IDStack ID: BLADE_WARD

Status groupsStatus groups: SG_RemoveOnRespec

Loses duration: end of turn

If already applied: don't apply

Stack Priority: 10

More properties:

Notes

  • note 1
  • note 2

Sources of Blade Ward

No results


Bone Chilled (Condition)

Properties

Loses duration: end of turn

More properties:

Sources of Bone Chilled

No results


Flesh Rot (Condition)

Condition Type Icon.pngDiseased

Sources of Flesh Rot

No results


Multiple types example

Condition Type Icon.pngDiseasedCursedIncapacitatedProneCharmed

This template defines the table "conditions". View table.

Template data

No description.

Template parameters

ParameterDescriptionTypeStatus
namename

If specified, overrides the name.

Default
Uses the name of the page, minus (Condition).
Stringoptional
iconicon

If specified, overrides the icon.

Default
Uses the "name" plus Condition.webp
Fileoptional
diseasedisease

If specified, sets the type to be disease

Booleandeprecated
typetype

The type or types of the condition. If multiple, separate the types with commas.

Suggested values
Cursed Diseased Poisoned Polymorphed Charmed Frightened Incapacitated Prone Unconscious Blinded Maimed
Stringoptional
stack idstack id

Stack ID for the condition. Conditions with the same Stack ID can not be present at the same time.

Example
HASTE, Polymorph_WildShape
Stringoptional
status groupsstatus groups

Any status groups the condition belongs too. If multiple, separate the types with commas.

Example
mad, invisible, helpable condition, light, weapon coating,
Stringoptional
tick typetick type

When the condition loses duration. This can be at the start or end of a turn. If marked with '''none''' the condition will be marked as not having a duration. This may be used by conditions who are active based on something else like a passive feature or standing near something. If you are unsure, leave it empty.

Suggested values
start end none
Stringoptional
stack typestack type

Decides what happends when the condition is applied while already being present. '''additive''' adds the durations together, '''overwrite''' replaces the present condition and duration with the new, and '''ignore''' will keep the present condition and duration. This can be important on conditions who have the same stack ID as other conditions to show which of them takes priority, and for showing if you can increase the duration of a condition by applying it again.

Suggested values
additive overwrite ignore
Stringoptional
stack prioritystack priority

Conditions with higher stack priority overwrite conditions with lower stack priority when applied.

Example
1, 3, 5, 10
Stringoptional
propertiesproperties

Properties for the condition. If multiple, separate the types with commas.

Example
FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead
Stringoptional
effectseffects

The description of the condition.

Contentsuggested
this is an examplethis is an example

If specified, does not insert into the Conditions table.

Booleanoptional
suppress sourcessuppress sources

If specified, will not display "sources of".

Booleanoptional
honour modehonour mode

Changes that apply under the honour mode difficulty.

Stringoptional
notesnotes

Notes, displayed before the list of sources

Stringoptional