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Spirit Guardians (Radiant): Difference between revisions
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Radiant damage for each spell slot level above 3rd.
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| name = Spirit Guardians: Radiant | | name = Spirit Guardians: Radiant | ||
| image = Spirit Guardians.webp | | image = Spirit Guardians.webp | ||
| controller icon = Spirit Guaridans Icon.webp | |||
| icon = Spirit Guardians Unfaded Icon.webp | |||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration |
Revision as of 10:05, 26 April 2024
Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell . This variant deals Radiant damage as well as slows the Movement of nearby enemies.
Description
Call forth spirits to protect the area around you. Nearby enemies take 3d8Radiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Caster can't become while Concentrating on this spell.
Properties
- Cost
Action +
Level 3 Spell Slot
- Damage
3d8 (3~24)
Radiant
- Details
WIS Save (Spell save DC) (On Save: Targets still take half damage.)
Range: Self
AoE: 3 m / 10 ft (Radius)
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
Condition: Spirit Guardians Aura
Duration: 10 turns
Spell save DC Wisdom saving throw
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
How to learn
This spell is a variation of: