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Dream Guardian/Combat: Difference between revisions
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| description = This page focuses on The Dream Guardian's behavior during combat and how to fight them. | | description = This page focuses on The Dream Guardian's behavior during combat and how to fight them. | ||
| image = Guardian.png | | image = Guardian.png | ||
}}{{Infobox | }}{{Infobox creature | ||
| name = Dream Guardian | |||
| image = Dream Guardian combat.png | | image = Dream Guardian combat.png | ||
| type=Humanoid | | type=Humanoid | ||
| str=13 | | str = 13 | ||
| dex=16 | | dex = 16 | ||
| con=12 | | con = 12 | ||
| int=19 | | int = 19 | ||
| wis=15 | | wis = 15 | ||
| cha=20 | | cha = 20 | ||
| | | int save prof = yes | ||
| | | wis save prof = yes | ||
| | | cha save prof = yes | ||
| | | level = 12 | ||
| | | e hp = 56 | ||
| | | hp = 80 | ||
| | | t hp = 104 | ||
| | | ac = 17 | ||
| | | movement m = 9 | ||
| size = Medium | |||
| size=Medium | | weight kg = 75 | ||
| | | passives = Charm, Magic Resistance, Opportunity Attack | ||
| | |||
}} | }} | ||
{{Tab | {{Tab | ||
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==Attacks and Abilities== | ==Attacks and Abilities== | ||
{{Feature box|Main Hand Attack|item=Spear +2}} | {{Feature box|Main Hand Attack|item=Spear +2}} | ||
{{Feature box|Psionic Suggestion: Drop}} | |||
{{Feature box|Psionic Suggestion: Flee}} | |||
{{Feature box|Psionic Suggestion: Grovel}} | |||
{{Feature box|Psionic Suggestion: Halt}} | |||
{{Feature box|Psionic Suggestion: Hush}} | |||
{{Feature box|Fleeting Dream}} | {{Feature box|Fleeting Dream}} | ||
=== Tactician Only === | |||
{{Feature box|Mind Flayer Domination}} | {{Feature box|Mind Flayer Domination}} |
Revision as of 06:18, 22 May 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Dream Guardian | Combat |
This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
Attacks and Abilities
Tactician Only
Notes
- While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
- Despite their appearances, none of them have any racial passives.
- The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that a target for 2 turns.