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Encrusted with Frost (Condition): Difference between revisions
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|notes = *The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}} | |notes = *The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}} | ||
* [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour. | * [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour. | ||
* Making {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s is suitable to [[Topple]] or [[Absolute Night]] | |||
}} | }} |
Revision as of 12:49, 29 August 2024
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Properties
MAG_FROST
: start of turn
: add to duration
Condition: Frozen
Duration: 2 turns
DC 12 Constitution saving throw
- Affected entity is utterly enamelled in ice and is Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to Bludgeoning, Thunder, and Force damage.
- Gains Resistance to Fire damage.
- Gains immunity to and .
Notes
- The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
- Markoheshkir's Encrusted with Frost condition comes from the variant of Kereska's Favour.
- Making Disadvantage on Dexterity Saving throws is suitable to Topple or Absolute Night
Conditions with the same stack ID
Conditions with the stack ID MAG_FROST
, only one of these can be applied at the same time:
Condition | Effects |
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