| summary = It makes the caster appear more charismatic to the affected creature.
| summary = It makes the caster appear more charismatic to the affected creature.
| description = Gain {{Advantage}} on {{Ability|Charisma}} [[Checks]] against a non-hostile creature.
| description = Gain {{Advantage}} on {{Ability|Charisma}} [[Checks]] against a non-[[hostile]] creature.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| warning = {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| warning = {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
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Line 58:
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become hostile if they see the caster upon the effect expiring.
| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become [[hostile]] if they see the caster upon the effect expiring.
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
| video = Friendship-showcase.mp4
| video = Friendship-showcase.mp4
Revision as of 07:32, 24 July 2024
Friends is a cantrip (Enchantment). It makes the caster appear more charismatic to the affected creature.
If cast on companions, they will lose 10 approval when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become hostile if they see the caster upon the effect expiring.
Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.