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Phantasmal Force: Difference between revisions
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Revision as of 14:20, 30 December 2024
Phantasmal Force is a level 2 illusion spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing 1d6Psychic damage per turn, changing to the last type of damage inflicted upon the target.
Description
Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Phantasmal Force
Duration: 10 turns
Spell save DC Intelligence saving throw
Haunted by an echo of the last thing that attacked them.
- Takes 1d6
Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an
Intelligence saving throw. On a success, the condition ends.
How to learn
Classes:
- Class Level 3: Bard, Sorcerer, Wizard, The Great Old One, and The Archfey
- Class Level 7: Arcane Trickster
- Class Level 8: Eldritch Knight
Notes
- When multiple damage types are dealt in a single hit, base damage type is used. An affected enemy hit by a
Mourning Frost attack using
Callous Glow Ring will change the spell damage to 1d6
Bludgeoning, i.e. neither staff cold bonus damage or ring's radiant damage is used even if they look 'later' in combat log.