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Mourning Frost
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Mourning Frost is a very rare +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition.
The air around this staff crackles with a cold, frosty wind - a power that has been divided for too long, and is waiting to be released.
Properties
- One-handed damage
1d6 + 1 (2~7) + Strength modifier Bludgeoning
- Two-handed damage
1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Extra damage
1d4 (1~4) Cold
- Details
- Quarterstaves
- Rarity: Very rare
- Enchantment: + 1
- Versatile
- Dippable
- Consumable by Gale
- Melee: 1.5 m (5 ft)
- Weight: 1.8 kg (3.6 lb)
- Price: 770 gp
-
UID
MAG_Cold_IncreaseColdDamageOnCast_StaffUUID
cab10a42-8c85-459a-9d68-b4836388c022Stats
MAG_Cold_IncreaseColdDamageOnCast_Staff
Special
The holder of this item gains:
- Ray of Frost ()
- Cast as a cantrip at will.
- Heart of Ice
- When dealing Cold damage, the wielder deals an additional 1Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Topple ()
- Swipe at a creature to knock it Prone. ( Recharge: Short rest.)
Where to find
- Underdark: Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge:
- Icy Crystal - carried by Filro the Forgotten near the Sussur Tree
- Icy Helve - carried by Dhourn, west of the Selûnite Outpost
- Icy Metal - looted from Xargrim the Pale Corpse within the Myconid Colony, in the secret area unlocked by completing the quest Defeat the Duergar Intruders at X: 49 Y: -72, by casting Knock, or by using a skill like Misty Step from the right angle
Notes
- The right click option to 'combine' appears once all three are collected and in the same character's inventory.
- The bonus Cold damage on melee attacks with this weapon also triggers the Heart of Ice passive, making the effective bonus 1d4 + 1Cold damage.
Regarding Heart of Ice:
- The in-game description of Heart of Ice also says "A Frostbitten creature that takes Cold damage will take an additional 1 Cold damage per turn of Frostbite remaining." However, it has no interaction or relation with the inaccessible Frostbite condition.
Regarding Insidious Cold:
- A maximum of one target per attack can be Chilled by Insidious Cold.
- Any attack which is both a melee weapon attack and a spell (such a Booming Blade) will trigger this passive.



























