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Stillmaker: Difference between revisions
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{{SpellAction|Hold Person|level=3|recharge=Long Rest}} | {{SpellAction|Hold Person|level=3|recharge=Long Rest}} | ||
| weapon actions = Pommel Strike, Piercing Strike, Lacerate | | weapon actions = Pommel Strike, Piercing Strike, Lacerate | ||
| where to find = | | where to find = In a hole in the area underneath the temple | ||
| where to find location = Open Hand Temple | | where to find location = Open Hand Temple | ||
| where to find x = 67 | | where to find x = 67 | ||
| where to find y = -1018 | | where to find y = -1018 | ||
| notes = A successful {{Ability Check|Perception|5}} is needed to spot the dagger. The hole is just at the top of the cragged rock and can be missed easily. There is blood right next to the hole. | |||
}} | }} | ||
== Related Quests == | == Related Quests == |
Latest revision as of 11:50, 29 December 2024
Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest.
The dagger's twisting blade is designed to nick the flesh as many times as possible, allowing its paralytic poison to flow effortlessly into any unfortunate target.
Properties
Special
The holder of this item gains:
- Hold Person ()
- Cast as a level 3 spell ( Recharge: Long rest.)
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- Open Hand Temple X: 67 Y: -1018: In a hole in the area underneath the temple
Notes
A successful DC 5 Perception check is needed to spot the dagger. The hole is just at the top of the cragged rock and can be missed easily. There is blood right next to the hole.