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Thunder set: Difference between revisions

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|[[Weapon|Weapons]] (Maul)
|[[Weapon|Weapons]] (Maul)
|Deals an extra 1d4 {{DamageType|Thunder}}. Gain access to the {{SAI|Grand Slam}} weapon action.
|Deals an extra 1d4 {{DamageType|Thunder}}. Gain access to the {{SAI|Grand Slam}} weapon action.
|-
|{{MdRarityItem|Hamarhraft}}
|[[Weapon|Weapons]] (Maul)
|When the wearer {{SAI|Jump|Jumps}}, they deal 1d4 {{DamageType|Thunder}} in a 3 m / 10 ft radius upon landing.
|-
|-
|{{MdRarityItem|Hat of Storm Scion's Power}}
|{{MdRarityItem|Hat of Storm Scion's Power}}

Revision as of 18:27, 8 October 2024

The Thunder Set is a set of equipment that helps the user deal Damage TypesThunder damage. See also Reverberation (Condition). It consists of the following pieces :

Thunder Set
Name Type Effect
Cacophony Weapons (Quarterstaff)
Corpsegrinder Weapons (Maul) Deals an extra 1d4 Damage TypesThunder. Gain access to the Grand Slam Grand Slam weapon action.
Hamarhraft Weapons (Maul) When the wearer Jumps Jumps, they deal 1d4 Damage TypesThunder in a 3 m / 10 ft radius upon landing.
Hat of Storm Scion's Power Headwear (Non-Armour) Gain Arcane Acuity Arcane Acuity when dealing Damage TypesThunder damage.