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Shocking Grasp: Difference between revisions

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| area condition 4 =
| area condition 4 =
| higher levels =When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Lightning}} {{DamageColor|Lightning|'''1d8''' Lightning damage}}, for a total of {{DamageText|2d8|Lightning}}.
| higher levels =When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Lightning}} {{DamageColor|Lightning|'''1d8''' Lightning damage}}, for a total of {{DamageText|2d8|Lightning}}.
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Lightning}} {{DamageColor|Lightning|'''1d8''' Lightning damage}}, for a total of {{DamageText|3d8|Lightning}}.
| notes =
| notes =
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| video =

Revision as of 05:23, 23 August 2023

Template:Up to date

Shocking Grasp Icon.png

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Damage
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another D8 Lightning.png 1d8 Lightning damage, for a total of 2d8Damage TypesLightning.

When the spellcaster reaches Level 10, the damage increases by another D8 Lightning.png 1d8 Lightning damage, for a total of 3d8Damage TypesLightning.

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes:

External Links