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Bone Chill: Difference between revisions

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(Bards can learn via Magical Secrets)
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Line 11: Line 11:
| class learns at level 2 = Circle of the Spores
| class learns at level 2 = Circle of the Spores
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races = High Elf, High Half-Elf
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf

Revision as of 22:49, 29 August 2023

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Bone Chill Icon.png

Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another D8 Necrotic.png 1d8 Necrotic damage, for a total of 2d8Damage TypesNecrotic.

When the spellcaster reaches Level 10, the damage increases by another D8 Necrotic.png 1d8 Necrotic damage, for a total of 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

External Links