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Chromatic Orb: Difference between revisions
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It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | ||
* {{SAI|Chromatic Orb: Thunder|w=40}} | |||
* {{SAI|Chromatic Orb: Acid|w=40}} | |||
* {{SAI|Chromatic Orb: Cold|w=40}} | |||
* {{SAI|Chromatic Orb: Fire|w=40}} | |||
* {{SAI|Chromatic Orb: Lightning|w=40}} | |||
* {{SAI|Chromatic Orb: Poison|w=40}} | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = |
Revision as of 04:49, 27 September 2023
Chromatic Orb is a level 1 evocation spell. This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies.
Description
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8 damage of the chosen type for each Spell Slot Level above 1st.
Variants
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- Also granted to s who choose the Eldritch Invocation Book of Ancient Secrets at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.