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Banishing Smite (Melee): Difference between revisions
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*There is no save allowed for any aspect of this spell. | *There is no save allowed for any aspect of this spell. | ||
*If the weapon attack roll is a critical, then it does {{DamageInfo|10d10|Force}} damage. | *If the weapon attack roll is a critical, then it does {{DamageInfo|10d10|Force}} damage. | ||
*Can be upranked, but there is no additional benefit for doing so. | |||
| video = | | video = | ||
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Revision as of 21:51, 2 September 2023
Banishing Smite is a level 5 abjuration spell. This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly Banishing the target.
Description
Possibly Banish your target to another plane of existence.
Targets with 50 Hit Points or more can't be Banished.
Properties
- Damage
- Normal weapon damage
- + 5d10 (5~50) Force
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Banished
Duration: 2 turns
- Banished from this plane of existence.
- Can't be targeted.
- Can't move or take Actions, Bonus Actions, or Reactions
How to learn
Classes:
- Class Level 10: [[File (Bard Icon Small.webp|link=Bard|x25px|alt=Bard|class=bg3wiki-icon ]] Bard via Magical Secrets)
Notes
- Spell Variants:
- This spell can only be learned by File:Bard Icon Small.webp Bards via Magical Secrets at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
- The spell is used similar to Divine Smite where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike Divine Smite there is no reaction in the UI for it. If the target is reduced to 49 or less Hit Points it is then Banished for 2 turns.
- There is no save allowed for any aspect of this spell.
- If the weapon attack roll is a critical, then it does 10d10 (10~100) Forcedamage.
- Can be upranked, but there is no additional benefit for doing so.