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Circle of the Moon: Difference between revisions
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(→Subclass Features: remove common druid features) |
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* [[File:Lunar Mend Icon.png|frameless|upright=0.1]] [[Lunar Mend]]: Expend spell slots to regain [[Hit Points]] while in [[Wild Shape]]. | * [[File:Lunar Mend Icon.png|frameless|upright=0.1]] [[Lunar Mend]]: Expend spell slots to regain [[Hit Points]] while in [[Wild Shape]]. | ||
* [[File:Wild Shape Icon.png|frameless|upright=0.1]] [[Combat Wild Shape]]: [[Wild Shape]] now uses a {{action|bonus}} instead of an {{action|action}}. | * [[File:Wild Shape Icon.png|frameless|upright=0.1]] [[Combat Wild Shape]]: [[Wild Shape]] now uses a {{action|bonus}} instead of an {{action|action}}. | ||
* | * [[File:Wild Shape Bear Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Bear]] [[Wild Shape#Wild Shape: Bear|Wild Shape: Bear]]: Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it. | ||
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=== Level 4 === | === Level 4 === | ||
* [[File:Wild Shape Dire Raven Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Dire Raven]] [[Wild Shape#Wild Shape: Dire Raven|Wild Shape: Dire Raven]]: Take the shape of of a Dire Raven that can Blind enemies. | * [[File:Wild Shape Dire Raven Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Dire Raven]] [[Wild Shape#Wild Shape: Dire Raven|Wild Shape: Dire Raven]]: Take the shape of of a Dire Raven that can Blind enemies. | ||
=== Level 6 === | === Level 6 === | ||
* [[File:Druid_Primal_Strike_Icon_64px.png|frameless|upright=0.1|link=Primal Strike]] [[Primal Strike|Primal Strike]]: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage. | * [[File:Druid_Primal_Strike_Icon_64px.png|frameless|upright=0.1|link=Primal Strike]] [[Primal Strike|Primal Strike]]: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage. | ||
=== Level 8 === | === Level 8 === | ||
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=== Level 10 === | === Level 10 === | ||
* [[File:Action_ElementalWildShape_Myrmidon_Air.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Air Myrmidon]] [[Wild Shape#Wild Shape: Air Myrmidon|Wild Shape: Air Myrmidon]]: Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. | * [[File:Action_ElementalWildShape_Myrmidon_Air.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Air Myrmidon]] [[Wild Shape#Wild Shape: Air Myrmidon|Wild Shape: Air Myrmidon]]: Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. | ||
* [[File:Wild Action_ElementalWildShape_Myrmidon_Earth.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Earth Myrmidon]] [[Wild Shape#Wild Shape: Earth Myrmidon|Wild Shape: Earth Myrmidon]]: Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. | * [[File:Wild Action_ElementalWildShape_Myrmidon_Earth.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Earth Myrmidon]] [[Wild Shape#Wild Shape: Earth Myrmidon|Wild Shape: Earth Myrmidon]]: Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. |
Revision as of 00:59, 14 September 2023
Template:Up to date
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
Subclass Features
Level 2
- Lunar Mend: Expend spell slots to regain Hit Points while in Wild Shape.
- Combat Wild Shape: Wild Shape now uses a Bonus action instead of an Action.
- Wild Shape: Bear: Take the shape of a Bear with high Hit Points that can goad enemies into attacking it.
Level 4
- Wild Shape: Dire Raven: Take the shape of of a Dire Raven that can Blind enemies.
Level 6
- Primal Strike: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
Level 8
- Wild Shape: Sabre-Toothed Tiger: Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
Level 10
- Wild Shape: Air Myrmidon: Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
- Wild Shape: Earth Myrmidon: Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
- Wild Shape: Fire Myrmidon: Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
- Wild Shape: Water Myrmidon: Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.