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Symbiotic Entity

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Symbiotic Entity is a Circle of the Spores druid class action. Instead of transforming into a beast, these druids can spend a Wild Shape Charge to enter Symbiotic EntitySymbiotic Entity form. In this form, they gain temporary hit points and deal additional NecroticNecrotic damage with weapon or unarmed attacks and Halo of SporesHalo of Spores. It is lost when the temporary hit points are depleted.

Description

Gain 4 temporary hit points 4 temporary hit points per Druid level and deal an additional 1d6NecroticNecrotic damage with weapon or unarmed attacks while you have them. Cast Halo of SporesHalo of Spores with double damage.

Symbiotic Entity ends early if you use Wild ShapeWild Shape.
Can only have temporary hit points from one source.

Properties

Cost
Action + Wild Shape Charge
Details
Range: Self Range: Self
Duration: Until Long rest

At higher levels

At level 10, Spreading SporesSpreading Spores can be cast while in this form.

Technical details

UID
Shout_SymbioticEntity
https://bg3.norbyte.dev/search?q=name:Shout_SymbioticEntity

Condition: Symbiotic Entity

Symbiotic EntitySymbiotic Entity

Duration: Until Long rest

  • Affected entity has gained 4 Temporary Hit Points per Druid level, its melee weapon or unarmed attacks deal an additional 1d6NecroticNecrotic damage, and it deals double damage with Halo of SporesHalo of Spores. [See: Bugs]
  • Ends early if the entity uses Wild ShapeWild Shape.

How to learn

Classes:

Notes

  • Symbiotic Entity does not count as being wild shaped for the purposes of Wild StrikeWild Strike, so it does not grant extra attacks in this form.
  • While active, other sources of temporary hit points (such as Vital Conduit Boots) replenish missing Symbiotic Entity hit points, but cannot exceed its cap.

Bugs

  • Despite the tooltip warning, the condition which grants the temporary hit points does not use the "TEMPORARY_HP" StackId and thus may be active on a character in addition to other sources of temporary hit points. In this case, the character will receive the temporary hit points from the highest source, while any lower sources will be used to replenish any lost temporary hit points from the highest source.

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