Nature's Ward: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(Passive feature page)
Line 1: Line 1:
{{ActionPage
{{Passive feature page
|image=Nature's Ward.webp
|image=Nature's Ward.webp
|summary='''Nature's Ward''' is a {{Class|Circle of the Land}} Passive Feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.
|summary='''Nature's Ward''' is a {{Class|Circle of the Land}} passive feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.
|description = You can't be {{Cond|Charmed}} or {{Cond|Frightened}} by elementals and fey. Disease and poison also no longer affect you.
|description = You can't be {{Cond|Charmed}} or {{Cond|Frightened}} by elementals and fey. Disease and poison also no longer affect you.
|class learns at level 10 = Circle of the Land
|class learns at level 10 = Circle of the Land
}}
}}
{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 04:40, 14 November 2023

Nature's Ward.webp

Nature's Ward is a Circle of the Land Druid passive feature that grants immunity to Charm and Frighten effects from elementals and fey creatures. The Druid also becomes immune to Disease and Poison.

Description

You can't be Charmed Charmed or Frightened Frightened by elementals and fey. Disease and poison also no longer affect you.

How to learn

Classes: